| cbuffer _UniformBuffer : register(b0, space0) |
| { |
| float4 _18_colorGreen : packoffset(c0); |
| float4 _18_colorRed : packoffset(c1); |
| }; |
| |
| |
| static float4 sk_FragColor; |
| |
| struct SPIRV_Cross_Output |
| { |
| float4 sk_FragColor : SV_Target0; |
| }; |
| |
| static int scratchVar = 0; |
| |
| bool test_flat_b() |
| { |
| return true; |
| } |
| |
| bool test_if_b() |
| { |
| if (_18_colorGreen.y > 0.0f) |
| { |
| return true; |
| } |
| else |
| { |
| scratchVar++; |
| } |
| scratchVar++; |
| return false; |
| } |
| |
| bool test_else_b() |
| { |
| if (_18_colorGreen.y == 0.0f) |
| { |
| return false; |
| } |
| else |
| { |
| return true; |
| } |
| } |
| |
| bool test_loop_if_b() |
| { |
| for (int x = 0; x <= 1; x++) |
| { |
| if (_18_colorGreen.y == 0.0f) |
| { |
| return false; |
| } |
| else |
| { |
| return true; |
| } |
| } |
| scratchVar++; |
| return true; |
| } |
| |
| float4 main(float2 _79) |
| { |
| scratchVar = 0; |
| bool _85 = false; |
| if (test_flat_b()) |
| { |
| bool _84 = test_if_b(); |
| _85 = _84; |
| } |
| else |
| { |
| _85 = false; |
| } |
| bool _89 = false; |
| if (_85) |
| { |
| _89 = test_else_b(); |
| } |
| else |
| { |
| _89 = false; |
| } |
| bool _93 = false; |
| if (_89) |
| { |
| bool _92 = test_loop_if_b(); |
| _93 = _92; |
| } |
| else |
| { |
| _93 = false; |
| } |
| float4 _94 = 0.0f.xxxx; |
| if (_93) |
| { |
| _94 = _18_colorGreen; |
| } |
| else |
| { |
| _94 = _18_colorRed; |
| } |
| return _94; |
| } |
| |
| void frag_main() |
| { |
| float2 _28 = 0.0f.xx; |
| float4 _30 = main(_28); |
| sk_FragColor = _30; |
| } |
| |
| SPIRV_Cross_Output main() |
| { |
| frag_main(); |
| SPIRV_Cross_Output stage_output; |
| stage_output.sk_FragColor = sk_FragColor; |
| return stage_output; |
| } |