cbuffer _UniformBuffer : register(b0, space0) | |
{ | |
float4 _10_colorGreen : packoffset(c0); | |
float4 _10_colorRed : packoffset(c1); | |
}; | |
static float4 sk_FragColor; | |
struct SPIRV_Cross_Output | |
{ | |
float4 sk_FragColor : SV_Target0; | |
}; | |
float4 main(float2 _24) | |
{ | |
return _10_colorGreen; | |
} | |
void frag_main() | |
{ | |
float2 _20 = 0.0f.xx; | |
sk_FragColor = main(_20); | |
} | |
SPIRV_Cross_Output main() | |
{ | |
frag_main(); | |
SPIRV_Cross_Output stage_output; | |
stage_output.sk_FragColor = sk_FragColor; | |
return stage_output; | |
} |