out vec4 sk_FragColor; | |
uniform float unknownInput; | |
void main() { | |
if (unknownInput > 5.0) { | |
sk_FragColor = vec4(0.75); | |
} else { | |
discard; | |
} | |
int i = 0; | |
while (i < 10) { | |
sk_FragColor *= 0.5; | |
i++; | |
} | |
do { | |
sk_FragColor += 0.25; | |
} while (sk_FragColor.x < 0.75); | |
for (int i = 0;i < 10; i++) { | |
if (i % 2 == 1) break; else if (i > 100) return; else continue; | |
} | |
return; | |
} |