| #include <metal_stdlib> |
| #include <simd/simd.h> |
| using namespace metal; |
| constant const array<half, 5> globalArray = array<half, 5>{1.0h, 1.0h, 1.0h, 1.0h, 1.0h}; |
| constant const half2 globalVector = half2(1.0h, 1.0h); |
| constant const half2x2 globalMatrix = half2x2(half2(1.0h, 1.0h), half2(1.0h, 1.0h)); |
| struct Uniforms { |
| half4 colorRed; |
| half2x2 testMatrix2x2; |
| array<half, 5> testArray; |
| }; |
| struct Inputs { |
| }; |
| struct Outputs { |
| half4 sk_FragColor [[color(0)]]; |
| }; |
| |
| template <typename T1, typename T2> |
| bool operator==(const array_ref<T1> left, const array_ref<T2> right); |
| template <typename T1, typename T2> |
| bool operator!=(const array_ref<T1> left, const array_ref<T2> right); |
| |
| thread bool operator==(const half2x2 left, const half2x2 right); |
| thread bool operator!=(const half2x2 left, const half2x2 right); |
| |
| template <typename T1, typename T2> |
| bool operator==(const array_ref<T1> left, const array_ref<T2> right) { |
| if (left.size() != right.size()) { |
| return false; |
| } |
| for (size_t index = 0; index < left.size(); ++index) { |
| if (!all(left[index] == right[index])) { |
| return false; |
| } |
| } |
| return true; |
| } |
| |
| template <typename T1, typename T2> |
| bool operator!=(const array_ref<T1> left, const array_ref<T2> right) { |
| return !(left == right); |
| } |
| thread bool operator==(const half2x2 left, const half2x2 right) { |
| return all(left[0] == right[0]) && |
| all(left[1] == right[1]); |
| } |
| thread bool operator!=(const half2x2 left, const half2x2 right) { |
| return !(left == right); |
| } |
| fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { |
| Outputs _out; |
| (void)_out; |
| const array<half, 5> localArray = array<half, 5>{0.0h, 1.0h, 2.0h, 3.0h, 4.0h}; |
| const half2 localVector = half2(1.0h, 1.0h); |
| const half2x2 localMatrix = half2x2(half2(0.0h, 1.0h), half2(2.0h, 3.0h)); |
| if (((((make_array_ref(globalArray) == make_array_ref(_uniforms.testArray) || all(globalVector == _uniforms.colorRed.xy)) || globalMatrix == _uniforms.testMatrix2x2) || make_array_ref(localArray) == make_array_ref(_uniforms.testArray)) || all(localVector == _uniforms.colorRed.xy)) || localMatrix == _uniforms.testMatrix2x2) { |
| _out.sk_FragColor = _uniforms.colorRed; |
| return _out; |
| } |
| _out.sk_FragColor = half4(0.0h, 1.0h, 0.0h, 1.0h); |
| return _out; |
| } |