| #include <metal_stdlib> |
| #include <simd/simd.h> |
| using namespace metal; |
| constant const int kConstant = 0; |
| constant const int kOtherConstant = 1; |
| constant const int kAnotherConstant = 2; |
| constant const float kFloatConstant = 2.14; |
| constant const float kFloatConstantAlias = kFloatConstant; |
| constant const half4 kConstVec = half4(1.0h, 0.2h, 2.14h, 1.0h); |
| struct Uniforms { |
| half4 colorGreen; |
| }; |
| struct Inputs { |
| }; |
| struct Outputs { |
| half4 sk_FragColor [[color(0)]]; |
| }; |
| fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { |
| Outputs _out; |
| (void)_out; |
| const float kLocalFloatConstant = 3.14; |
| const float kLocalFloatConstantAlias = kLocalFloatConstant; |
| int integerInput = int(_uniforms.colorGreen.y); |
| if (integerInput == kConstant) { |
| _out.sk_FragColor = half4(2.14h); |
| return _out; |
| } else if (integerInput == kOtherConstant) { |
| _out.sk_FragColor = _uniforms.colorGreen; |
| return _out; |
| } else if (integerInput == kAnotherConstant) { |
| _out.sk_FragColor = kConstVec; |
| return _out; |
| } else if (kLocalFloatConstantAlias < float(_uniforms.colorGreen.x) * kLocalFloatConstant) { |
| _out.sk_FragColor = half4(3.14h); |
| return _out; |
| } else if (kFloatConstantAlias >= float(_uniforms.colorGreen.x) * kFloatConstantAlias) { |
| _out.sk_FragColor = half4(0.0h); |
| return _out; |
| } else { |
| _out.sk_FragColor = half4(1.0h, 0.0h, 0.0h, 1.0h); |
| return _out; |
| } |
| return _out; |
| } |