| cbuffer _UniformBuffer : register(b0, space0) |
| { |
| float4 _10_colorGreen : packoffset(c0); |
| }; |
| |
| |
| static float4 sk_FragColor; |
| |
| struct SPIRV_Cross_Output |
| { |
| float4 sk_FragColor : SV_Target0; |
| }; |
| |
| float4 main(float2 _24) |
| { |
| int _34 = int(_10_colorGreen.y); |
| int integerInput = _34; |
| if (_34 == 0) |
| { |
| return 2.1400001049041748046875f.xxxx; |
| } |
| else |
| { |
| if (_34 == 1) |
| { |
| return _10_colorGreen; |
| } |
| else |
| { |
| if (_34 == 2) |
| { |
| return float4(1.0f, 0.20000000298023223876953125f, 2.1400001049041748046875f, 1.0f); |
| } |
| else |
| { |
| if (3.1400001049041748046875f < (_10_colorGreen.x * 3.1400001049041748046875f)) |
| { |
| return 3.1400001049041748046875f.xxxx; |
| } |
| else |
| { |
| if (2.1400001049041748046875f >= (_10_colorGreen.x * 2.1400001049041748046875f)) |
| { |
| return 0.0f.xxxx; |
| } |
| else |
| { |
| return float4(1.0f, 0.0f, 0.0f, 1.0f); |
| } |
| } |
| } |
| } |
| } |
| } |
| |
| void frag_main() |
| { |
| float2 _20 = 0.0f.xx; |
| sk_FragColor = main(_20); |
| } |
| |
| SPIRV_Cross_Output main() |
| { |
| frag_main(); |
| SPIRV_Cross_Output stage_output; |
| stage_output.sk_FragColor = sk_FragColor; |
| return stage_output; |
| } |