| #include <metal_stdlib> |
| #include <simd/simd.h> |
| using namespace metal; |
| struct Uniforms { |
| half4 colorRed; |
| half4 colorGreen; |
| half4 colorWhite; |
| half4 colorBlack; |
| }; |
| struct Inputs { |
| }; |
| struct Outputs { |
| half4 sk_FragColor [[color(0)]]; |
| }; |
| void setToColorBlack_vh4(Uniforms _uniforms, thread half4& x); |
| void _skOutParamHelper0_setToColorBlack_vh4(Uniforms _uniforms, thread half4& d) { |
| half4 _var0; |
| setToColorBlack_vh4(_uniforms, _var0); |
| d = _var0; |
| } |
| void setToColorBlack_vh4(Uniforms _uniforms, thread half4& x) { |
| x = _uniforms.colorBlack; |
| } |
| fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { |
| Outputs _out; |
| (void)_out; |
| half4 a; |
| half4 b; |
| half4 c; |
| half4 d; |
| (b = _uniforms.colorRed, c = _uniforms.colorGreen); |
| a = ( _skOutParamHelper0_setToColorBlack_vh4(_uniforms, d), _uniforms.colorWhite); |
| a *= a; |
| b *= b; |
| c *= c; |
| d *= d; |
| _out.sk_FragColor = ((all(a == _uniforms.colorWhite) && all(b == _uniforms.colorRed)) && all(c == _uniforms.colorGreen)) && all(d == _uniforms.colorBlack) ? _uniforms.colorGreen : _uniforms.colorRed; |
| return _out; |
| } |