out vec4 sk_FragColor; | |
uniform vec4 colorGreen; | |
uniform float unknownInput; | |
vec4 main() { | |
vec4 result; | |
result.x = (unknownInput, colorGreen.x); | |
result.y = (vec2(2.0), colorGreen.y); | |
result.z = (vec3(3.0), colorGreen.z); | |
result.w = (mat2(4.0), colorGreen.w); | |
return result; | |
} |