static bool gl_FrontFacing; | |
static float4 sk_FragColor; | |
struct SPIRV_Cross_Input | |
{ | |
bool gl_FrontFacing : SV_IsFrontFace; | |
}; | |
struct SPIRV_Cross_Output | |
{ | |
float4 sk_FragColor : SV_Target0; | |
}; | |
void frag_main() | |
{ | |
sk_FragColor = float(gl_FrontFacing ? 1 : (-1)).xxxx; | |
} | |
SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) | |
{ | |
gl_FrontFacing = stage_input.gl_FrontFacing; | |
frag_main(); | |
SPIRV_Cross_Output stage_output; | |
stage_output.sk_FragColor = sk_FragColor; | |
return stage_output; | |
} |