#include <metal_stdlib> | |
#include <simd/simd.h> | |
using namespace metal; | |
struct Inputs { | |
}; | |
struct Outputs { | |
half4 sk_FragColor [[color(0)]]; | |
}; | |
fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { | |
Outputs _out; | |
(void)_out; | |
int x = 0; | |
int y = 0; | |
int z = 0; | |
x = 1; | |
z = 1; | |
_out.sk_FragColor.xyz = half3(half(x), half(y), half(z)); | |
return _out; | |
} |