static float4 sk_FragColor; | |
struct SPIRV_Cross_Output | |
{ | |
float4 sk_FragColor : SV_Target0; | |
}; | |
void frag_main() | |
{ | |
int x = 0; | |
int y = 0; | |
int z = 0; | |
x = 1; | |
z = 1; | |
float3 _24 = float3(float(1), float(0), float(1)); | |
sk_FragColor = float4(_24.x, _24.y, _24.z, sk_FragColor.w); | |
} | |
SPIRV_Cross_Output main() | |
{ | |
frag_main(); | |
SPIRV_Cross_Output stage_output; | |
stage_output.sk_FragColor = sk_FragColor; | |
return stage_output; | |
} |