| OpCapability Shader |
| %1 = OpExtInstImport "GLSL.std.450" |
| OpMemoryModel Logical GLSL450 |
| OpEntryPoint Fragment %main "main" %sk_Clockwise %sk_FragColor |
| OpExecutionMode %main OriginUpperLeft |
| OpName %sk_Clockwise "sk_Clockwise" |
| OpName %sk_FragColor "sk_FragColor" |
| OpName %main "main" |
| OpName %x "x" |
| OpName %y "y" |
| OpName %z "z" |
| OpDecorate %sk_Clockwise BuiltIn FrontFacing |
| OpDecorate %sk_FragColor RelaxedPrecision |
| OpDecorate %sk_FragColor Location 0 |
| OpDecorate %sk_FragColor Index 0 |
| OpDecorate %20 RelaxedPrecision |
| OpDecorate %21 RelaxedPrecision |
| OpDecorate %22 RelaxedPrecision |
| OpDecorate %24 RelaxedPrecision |
| OpDecorate %25 RelaxedPrecision |
| OpDecorate %26 RelaxedPrecision |
| %bool = OpTypeBool |
| %_ptr_Input_bool = OpTypePointer Input %bool |
| %sk_Clockwise = OpVariable %_ptr_Input_bool Input |
| %float = OpTypeFloat 32 |
| %v4float = OpTypeVector %float 4 |
| %_ptr_Output_v4float = OpTypePointer Output %v4float |
| %sk_FragColor = OpVariable %_ptr_Output_v4float Output |
| %void = OpTypeVoid |
| %11 = OpTypeFunction %void |
| %int = OpTypeInt 32 1 |
| %_ptr_Function_int = OpTypePointer Function %int |
| %int_0 = OpConstant %int 0 |
| %int_1 = OpConstant %int 1 |
| %v3float = OpTypeVector %float 3 |
| %main = OpFunction %void None %11 |
| %12 = OpLabel |
| %x = OpVariable %_ptr_Function_int Function |
| %y = OpVariable %_ptr_Function_int Function |
| %z = OpVariable %_ptr_Function_int Function |
| OpStore %x %int_0 |
| OpStore %y %int_0 |
| OpStore %z %int_0 |
| OpStore %x %int_1 |
| OpStore %z %int_1 |
| %20 = OpConvertSToF %float %int_1 |
| %21 = OpConvertSToF %float %int_0 |
| %22 = OpConvertSToF %float %int_1 |
| %24 = OpCompositeConstruct %v3float %20 %21 %22 |
| %25 = OpLoad %v4float %sk_FragColor |
| %26 = OpVectorShuffle %v4float %25 %24 4 5 6 3 |
| OpStore %sk_FragColor %26 |
| OpReturn |
| OpFunctionEnd |