| |
| out vec4 sk_FragColor; |
| uniform vec4 colorGreen; |
| struct S { |
| float f; |
| float af[5]; |
| vec4 h4; |
| vec4 ah4[5]; |
| }; |
| vec4 globalVar; |
| S globalStruct; |
| void keepAlive_vh(inout float h) { |
| } |
| void keepAlive_vf(inout float f) { |
| } |
| void keepAlive_vi(inout int i) { |
| } |
| vec4 main() { |
| int i; |
| i = 0; |
| ivec4 i4; |
| i4 = ivec4(1, 2, 3, 4); |
| mat3 f3x3; |
| f3x3 = mat3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0); |
| vec4 x; |
| x.w = 0.0; |
| x.yx = vec2(0.0); |
| int ai[1]; |
| ai[0] = 0; |
| ivec4 ai4[1]; |
| ai4[0] = ivec4(1, 2, 3, 4); |
| mat3 ah3x3[1]; |
| ah3x3[0] = mat3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0); |
| vec4 af4[1]; |
| af4[0].x = 0.0; |
| af4[0].ywxz = vec4(1.0); |
| S s; |
| s.f = 0.0; |
| s.af[1] = 0.0; |
| s.h4.zxy = vec3(9.0); |
| s.ah4[2].yw = vec2(5.0); |
| globalVar = vec4(0.0); |
| globalStruct.f = 0.0; |
| float l; |
| l = 0.0; |
| ai[0] += ai4[0].x; |
| s.f = 1.0; |
| s.af[0] = 2.0; |
| s.h4 = vec4(1.0); |
| s.ah4[0] = vec4(2.0); |
| keepAlive_vf(af4[0].x); |
| keepAlive_vh(ah3x3[0][0].x); |
| keepAlive_vi(i); |
| keepAlive_vi(i4.y); |
| keepAlive_vi(ai[0]); |
| keepAlive_vi(ai4[0].x); |
| keepAlive_vh(x.y); |
| keepAlive_vf(s.f); |
| keepAlive_vh(l); |
| keepAlive_vf(f3x3[0].x); |
| return colorGreen; |
| } |