out vec4 sk_FragColor; | |
uniform vec4 colorGreen; | |
uniform vec4 colorRed; | |
vec4 main() { | |
int i2[2] = int[2](1, 2); | |
int s2[2] = int[2](1, 2); | |
float f2[2] = float[2](1.0, 2.0); | |
float h2[2] = float[2](1.0, 2.0); | |
i2 = s2; | |
s2 = i2; | |
f2 = h2; | |
h2 = f2; | |
const float cf2[2] = float[2](1.0, 2.0); | |
return ((i2 == s2 && f2 == h2) && i2 == int[2](1, 2)) && h2 == cf2 ? colorGreen : colorRed; | |
} |