| #include <metal_stdlib> |
| #include <simd/simd.h> |
| using namespace metal; |
| struct Inputs { |
| }; |
| struct Outputs { |
| half4 sk_FragColor [[color(0)]]; |
| }; |
| fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { |
| Outputs _out; |
| (void)_out; |
| array<float, 4> array = array<float, 4>{1.0, 2.0, 3.0, 4.0}; |
| short x = 0; |
| ushort y = 1u; |
| int z = 2; |
| uint w = 3u; |
| _out.sk_FragColor = half4(half(array[x]), half(array[y]), half(array[z]), half(array[w])); |
| return _out; |
| } |