blob: 3af3cc989550b4938ec3b4e1bafab372721d3409 [file] [log] [blame]
static float4 sk_FragColor;
struct SPIRV_Cross_Output
{
float4 sk_FragColor : SV_Target0;
};
void frag_main()
{
float _22[4] = { 1.0f, 2.0f, 3.0f, 4.0f };
float array[4] = _22;
int x = 0;
uint y = 1u;
int z = 2;
uint w = 3u;
sk_FragColor = float4(array[0], array[1u], array[2], array[3u]);
}
SPIRV_Cross_Output main()
{
frag_main();
SPIRV_Cross_Output stage_output;
stage_output.sk_FragColor = sk_FragColor;
return stage_output;
}