blob: b68202e8ab6dc5a1c39f75afdb418efd23019b88 [file] [log] [blame]
static float4 sk_FragColor;
struct SPIRV_Cross_Output
{
float4 sk_FragColor : SV_Target0;
};
float4 main(float2 _21)
{
float rgb[3] = { 0.0f, 0.0f, 0.0f };
rgb[0] = 0.0f;
rgb[1] = 1.0f;
rgb[2] = 0.0f;
float a = 1.0f;
return float4(rgb[0], rgb[1], rgb[2], 1.0f);
}
void frag_main()
{
float2 _17 = 0.0f.xx;
sk_FragColor = main(_17);
}
SPIRV_Cross_Output main()
{
frag_main();
SPIRV_Cross_Output stage_output;
stage_output.sk_FragColor = sk_FragColor;
return stage_output;
}