static float4 sk_FragColor; | |
struct SPIRV_Cross_Output | |
{ | |
float4 sk_FragColor : SV_Target0; | |
}; | |
float4 main(float2 _21) | |
{ | |
float rgb[3] = { 0.0f, 0.0f, 0.0f }; | |
rgb[0] = 0.0f; | |
rgb[1] = 1.0f; | |
rgb[2] = 0.0f; | |
float a = 1.0f; | |
return float4(rgb[0], rgb[1], rgb[2], 1.0f); | |
} | |
void frag_main() | |
{ | |
float2 _17 = 0.0f.xx; | |
sk_FragColor = main(_17); | |
} | |
SPIRV_Cross_Output main() | |
{ | |
frag_main(); | |
SPIRV_Cross_Output stage_output; | |
stage_output.sk_FragColor = sk_FragColor; | |
return stage_output; | |
} |