| cbuffer _UniformBuffer : register(b0, space0) |
| { |
| float4 _10_colorGreen : packoffset(c0); |
| float4 _10_colorRed : packoffset(c1); |
| }; |
| |
| |
| static float4 sk_FragColor; |
| |
| struct SPIRV_Cross_Output |
| { |
| float4 sk_FragColor : SV_Target0; |
| }; |
| |
| float4 main(float2 _24) |
| { |
| float _35[4] = { 1.0f, 2.0f, 3.0f, 4.0f }; |
| float test1[4] = _35; |
| float2 _42[2] = { float2(1.0f, 2.0f), float2(3.0f, 4.0f) }; |
| float2 test2[2] = _42; |
| float4x4 _54[1] = { float4x4(float4(16.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 16.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 16.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 16.0f)) }; |
| float4x4 test3[1] = _54; |
| float4 _71 = 0.0f.xxxx; |
| if (((test1[3] + test2[1].y) + test3[0][3].w) == 24.0f) |
| { |
| _71 = _10_colorGreen; |
| } |
| else |
| { |
| _71 = _10_colorRed; |
| } |
| return _71; |
| } |
| |
| void frag_main() |
| { |
| float2 _20 = 0.0f.xx; |
| sk_FragColor = main(_20); |
| } |
| |
| SPIRV_Cross_Output main() |
| { |
| frag_main(); |
| SPIRV_Cross_Output stage_output; |
| stage_output.sk_FragColor = sk_FragColor; |
| return stage_output; |
| } |