| #include <metal_stdlib> |
| #include <simd/simd.h> |
| using namespace metal; |
| struct S { |
| int x; |
| int y; |
| }; |
| struct Uniforms { |
| half4 colorGreen; |
| half4 colorRed; |
| array<float, 5> testArray; |
| array<float, 5> testArrayNegative; |
| }; |
| struct Inputs { |
| }; |
| struct Outputs { |
| half4 sk_FragColor [[color(0)]]; |
| }; |
| |
| template <typename T1, typename T2> |
| bool operator==(const array_ref<T1> left, const array_ref<T2> right); |
| template <typename T1, typename T2> |
| bool operator!=(const array_ref<T1> left, const array_ref<T2> right); |
| |
| thread bool operator==(const half2x2 left, const half2x2 right); |
| thread bool operator!=(const half2x2 left, const half2x2 right); |
| |
| thread bool operator==(thread const S& left, thread const S& right); |
| thread bool operator!=(thread const S& left, thread const S& right); |
| |
| template <typename T1, typename T2> |
| bool operator==(const array_ref<T1> left, const array_ref<T2> right) { |
| if (left.size() != right.size()) { |
| return false; |
| } |
| for (size_t index = 0; index < left.size(); ++index) { |
| if (!all(left[index] == right[index])) { |
| return false; |
| } |
| } |
| return true; |
| } |
| |
| template <typename T1, typename T2> |
| bool operator!=(const array_ref<T1> left, const array_ref<T2> right) { |
| return !(left == right); |
| } |
| thread bool operator==(const half2x2 left, const half2x2 right) { |
| return all(left[0] == right[0]) && |
| all(left[1] == right[1]); |
| } |
| thread bool operator!=(const half2x2 left, const half2x2 right) { |
| return !(left == right); |
| } |
| thread bool operator==(thread const S& left, thread const S& right) { |
| return all(left.x == right.x) && |
| all(left.y == right.y); |
| } |
| thread bool operator!=(thread const S& left, thread const S& right) { |
| return !(left == right); |
| } |
| fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { |
| Outputs _out; |
| (void)_out; |
| array<float, 5> f1 = array<float, 5>{1.0, 2.0, 3.0, 4.0, 5.0}; |
| array<float, 5> f2 = array<float, 5>{1.0, 2.0, 3.0, 4.0, 5.0}; |
| array<float, 5> f3 = array<float, 5>{1.0, 2.0, 3.0, -4.0, 5.0}; |
| array<int3, 2> v1 = array<int3, 2>{int3(1, 2, 3), int3(4, 5, 6)}; |
| array<int3, 2> v2 = array<int3, 2>{int3(1, 2, 3), int3(4, 5, 6)}; |
| array<int3, 2> v3 = array<int3, 2>{int3(1, 2, 3), int3(4, 5, -6)}; |
| array<half2x2, 3> m1 = array<half2x2, 3>{half2x2(1.0h), half2x2(2.0h), half2x2(half2(3.0h, 4.0h), half2(5.0h, 6.0h))}; |
| array<half2x2, 3> m2 = array<half2x2, 3>{half2x2(1.0h), half2x2(2.0h), half2x2(half2(3.0h, 4.0h), half2(5.0h, 6.0h))}; |
| array<half2x2, 3> m3 = array<half2x2, 3>{half2x2(1.0h), half2x2(half2(2.0h, 3.0h), half2(4.0h, 5.0h)), half2x2(6.0h)}; |
| array<S, 3> s1 = array<S, 3>{S{1, 2}, S{3, 4}, S{5, 6}}; |
| array<S, 3> s2 = array<S, 3>{S{1, 2}, S{0, 0}, S{5, 6}}; |
| array<S, 3> s3 = array<S, 3>{S{1, 2}, S{3, 4}, S{5, 6}}; |
| _out.sk_FragColor = (((((((((((make_array_ref(f1) == make_array_ref(f2) && make_array_ref(f1) != make_array_ref(f3)) && make_array_ref(_uniforms.testArray) != make_array_ref(_uniforms.testArrayNegative)) && make_array_ref(_uniforms.testArray) == make_array_ref(f1)) && make_array_ref(_uniforms.testArray) != make_array_ref(f3)) && make_array_ref(f1) == make_array_ref(_uniforms.testArray)) && make_array_ref(f3) != make_array_ref(_uniforms.testArray)) && make_array_ref(v1) == make_array_ref(v2)) && make_array_ref(v1) != make_array_ref(v3)) && make_array_ref(m1) == make_array_ref(m2)) && make_array_ref(m1) != make_array_ref(m3)) && make_array_ref(s1) != make_array_ref(s2)) && make_array_ref(s3) == make_array_ref(s1) ? _uniforms.colorGreen : _uniforms.colorRed; |
| return _out; |
| } |