| |
| out vec4 sk_FragColor; |
| uniform vec4 colorGreen; |
| uniform vec4 colorRed; |
| uniform float testArray[5]; |
| uniform float testArrayNegative[5]; |
| struct S { |
| int x; |
| int y; |
| }; |
| vec4 main() { |
| float f1[5] = float[5](1.0, 2.0, 3.0, 4.0, 5.0); |
| float f2[5] = float[5](1.0, 2.0, 3.0, 4.0, 5.0); |
| float f3[5] = float[5](1.0, 2.0, 3.0, -4.0, 5.0); |
| ivec3 v1[2] = ivec3[2](ivec3(1, 2, 3), ivec3(4, 5, 6)); |
| ivec3 v2[2] = ivec3[2](ivec3(1, 2, 3), ivec3(4, 5, 6)); |
| ivec3 v3[2] = ivec3[2](ivec3(1, 2, 3), ivec3(4, 5, -6)); |
| mat2 m1[3] = mat2[3](mat2(1.0), mat2(2.0), mat2(3.0, 4.0, 5.0, 6.0)); |
| mat2 m2[3] = mat2[3](mat2(1.0), mat2(2.0), mat2(3.0, 4.0, 5.0, 6.0)); |
| mat2 m3[3] = mat2[3](mat2(1.0), mat2(2.0, 3.0, 4.0, 5.0), mat2(6.0)); |
| S s1[3] = S[3](S(1, 2), S(3, 4), S(5, 6)); |
| S s2[3] = S[3](S(1, 2), S(0, 0), S(5, 6)); |
| S s3[3] = S[3](S(1, 2), S(3, 4), S(5, 6)); |
| return (((((((((((f1 == f2 && f1 != f3) && testArray != testArrayNegative) && testArray == f1) && testArray != f3) && f1 == testArray) && f3 != testArray) && v1 == v2) && v1 != v3) && m1 == m2) && m1 != m3) && s1 != s2) && s3 == s1 ? colorGreen : colorRed; |
| } |