| #include <metal_stdlib> |
| #include <simd/simd.h> |
| using namespace metal; |
| struct Uniforms { |
| half4 colorGreen; |
| half4 colorRed; |
| }; |
| struct Inputs { |
| }; |
| struct Outputs { |
| half4 sk_FragColor [[color(0)]]; |
| }; |
| |
| template <typename T1, typename T2> |
| bool operator==(const array_ref<T1> left, const array_ref<T2> right); |
| template <typename T1, typename T2> |
| bool operator!=(const array_ref<T1> left, const array_ref<T2> right); |
| |
| thread bool operator==(const float2x2 left, const float2x2 right); |
| thread bool operator!=(const float2x2 left, const float2x2 right); |
| |
| template <size_t N> |
| array<half, N> array_of_half_from_float(thread const array<float, N>& x) { |
| array<half, N> result; |
| for (int i = 0; i < N; ++i) { |
| result[i] = half(x[i]); |
| } |
| return result; |
| } |
| |
| template <size_t N> |
| array<float, N> array_of_float_from_half(thread const array<half, N>& x) { |
| array<float, N> result; |
| for (int i = 0; i < N; ++i) { |
| result[i] = float(x[i]); |
| } |
| return result; |
| } |
| |
| template <size_t N> |
| array<short3, N> array_of_short3_from_int3(thread const array<int3, N>& x) { |
| array<short3, N> result; |
| for (int i = 0; i < N; ++i) { |
| result[i] = short3(x[i]); |
| } |
| return result; |
| } |
| |
| template <size_t N> |
| array<int3, N> array_of_int3_from_short3(thread const array<short3, N>& x) { |
| array<int3, N> result; |
| for (int i = 0; i < N; ++i) { |
| result[i] = int3(x[i]); |
| } |
| return result; |
| } |
| |
| template <size_t N> |
| array<float2x2, N> array_of_float2x2_from_half2x2(thread const array<half2x2, N>& x) { |
| array<float2x2, N> result; |
| for (int i = 0; i < N; ++i) { |
| result[i] = float2x2(x[i]); |
| } |
| return result; |
| } |
| |
| template <size_t N> |
| array<half2x2, N> array_of_half2x2_from_float2x2(thread const array<float2x2, N>& x) { |
| array<half2x2, N> result; |
| for (int i = 0; i < N; ++i) { |
| result[i] = half2x2(x[i]); |
| } |
| return result; |
| } |
| |
| template <typename T1, typename T2> |
| bool operator==(const array_ref<T1> left, const array_ref<T2> right) { |
| if (left.size() != right.size()) { |
| return false; |
| } |
| for (size_t index = 0; index < left.size(); ++index) { |
| if (!all(left[index] == right[index])) { |
| return false; |
| } |
| } |
| return true; |
| } |
| |
| template <typename T1, typename T2> |
| bool operator!=(const array_ref<T1> left, const array_ref<T2> right) { |
| return !(left == right); |
| } |
| thread bool operator==(const float2x2 left, const float2x2 right) { |
| return all(left[0] == right[0]) && |
| all(left[1] == right[1]); |
| } |
| thread bool operator!=(const float2x2 left, const float2x2 right) { |
| return !(left == right); |
| } |
| fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { |
| Outputs _out; |
| (void)_out; |
| array<float, 4> f = array<float, 4>{1.0, 2.0, 3.0, 4.0}; |
| array<half, 4> h = array_of_half_from_float(f); |
| f = array_of_float_from_half(h); |
| h = array_of_half_from_float(f); |
| array<int3, 3> i3 = array<int3, 3>{int3(1), int3(2), int3(3)}; |
| array<short3, 3> s3 = array_of_short3_from_int3(i3); |
| i3 = array_of_int3_from_short3(s3); |
| s3 = array_of_short3_from_int3(i3); |
| array<half2x2, 2> h2x2 = array<half2x2, 2>{half2x2(half2(1.0h, 2.0h), half2(3.0h, 4.0h)), half2x2(half2(5.0h, 6.0h), half2(7.0h, 8.0h))}; |
| array<float2x2, 2> f2x2 = array_of_float2x2_from_half2x2(h2x2); |
| f2x2 = array_of_float2x2_from_half2x2(h2x2); |
| h2x2 = array_of_half2x2_from_float2x2(f2x2); |
| _out.sk_FragColor = (make_array_ref(f) == make_array_ref(array_of_float_from_half(h)) && make_array_ref(i3) == make_array_ref(array_of_int3_from_short3(s3))) && make_array_ref(f2x2) == make_array_ref(array_of_float2x2_from_half2x2(h2x2)) ? _uniforms.colorGreen : _uniforms.colorRed; |
| return _out; |
| } |