| #version 400 |
| precision mediump float; |
| precision mediump sampler2D; |
| out mediump vec4 sk_FragColor; |
| uniform mediump vec4 colorGreen; |
| uniform mediump vec4 colorRed; |
| mediump vec4 main() { |
| highp float f[4] = float[4](1.0, 2.0, 3.0, 4.0); |
| mediump float h[4] = f; |
| f = h; |
| h = f; |
| highp ivec3 i3[3] = ivec3[3](ivec3(1), ivec3(2), ivec3(3)); |
| mediump ivec3 s3[3] = i3; |
| i3 = s3; |
| s3 = i3; |
| mediump mat2 h2x2[2] = mat2[2](mat2(1.0, 2.0, 3.0, 4.0), mat2(5.0, 6.0, 7.0, 8.0)); |
| highp mat2 f2x2[2] = h2x2; |
| f2x2 = h2x2; |
| h2x2 = f2x2; |
| return (f == h && i3 == s3) && f2x2 == h2x2 ? colorGreen : colorRed; |
| } |