|  | /* | 
|  | * Copyright 2016 Google Inc. | 
|  | * | 
|  | * Use of this source code is governed by a BSD-style license that can be | 
|  | * found in the LICENSE file. | 
|  | */ | 
|  |  | 
|  | #include "SkSLCompiler.h" | 
|  |  | 
|  | #include "Test.h" | 
|  |  | 
|  | static void test(skiatest::Reporter* r, const char* src, SkSL::GLCaps caps, const char* expected) { | 
|  | SkSL::Compiler compiler; | 
|  | std::string output; | 
|  | bool result = compiler.toGLSL(SkSL::Program::kFragment_Kind, src, caps, &output); | 
|  | if (!result) { | 
|  | SkDebugf("Unexpected error compiling %s\n%s", src, compiler.errorText().c_str()); | 
|  | } | 
|  | REPORTER_ASSERT(r, result); | 
|  | if (result) { | 
|  | if (output != expected) { | 
|  | SkDebugf("GLSL MISMATCH:\nsource:\n%s\n\nexpected:\n'%s'\n\nreceived:\n'%s'", src, | 
|  | expected, output.c_str()); | 
|  | } | 
|  | REPORTER_ASSERT(r, output == expected); | 
|  | } | 
|  | } | 
|  |  | 
|  | DEF_TEST(SkSLHelloWorld, r) { | 
|  | SkSL::GLCaps caps = { 400, SkSL::GLCaps::kGL_Standard }; | 
|  | test(r, | 
|  | "out vec4 fragColor; void main() { fragColor = vec4(0.75); }", | 
|  | caps, | 
|  | "#version 400\n" | 
|  | "out vec4 fragColor;\n" | 
|  | "void main() {\n" | 
|  | "    fragColor = vec4(0.75);\n" | 
|  | "}\n"); | 
|  | } | 
|  |  | 
|  | DEF_TEST(SkSLControl, r) { | 
|  | SkSL::GLCaps caps = { 400, SkSL::GLCaps::kGL_Standard }; | 
|  | test(r, | 
|  | "out vec4 fragColor;" | 
|  | "void main() {" | 
|  | "if (1 + 2 + 3 > 5) { fragColor = vec4(0.75); } else { discard; }" | 
|  | "int i = 0;" | 
|  | "while (i < 10) fragColor *= 0.5;" | 
|  | "do { fragColor += 0.01; } while (fragColor.x < 0.7);" | 
|  | "for (int i = 0; i < 10; i++) {" | 
|  | "if (i % 0 == 1) break; else continue;" | 
|  | "}" | 
|  | "return;" | 
|  | "}", | 
|  | caps, | 
|  | "#version 400\n" | 
|  | "out vec4 fragColor;\n" | 
|  | "void main() {\n" | 
|  | "    if ((1 + 2) + 3 > 5) {\n" | 
|  | "        fragColor = vec4(0.75);\n" | 
|  | "    } else {\n" | 
|  | "        discard;\n" | 
|  | "    }\n" | 
|  | "    int i = 0;\n" | 
|  | "    while (i < 10) fragColor *= 0.5;\n" | 
|  | "    do {\n" | 
|  | "        fragColor += 0.01;\n" | 
|  | "    } while (fragColor.x < 0.7);\n" | 
|  | "    for (int i = 0;i < 10; i++) {\n" | 
|  | "        if (i % 0 == 1) break; else continue;\n" | 
|  | "    }\n" | 
|  | "    return;\n" | 
|  | "}\n"); | 
|  | } | 
|  |  | 
|  | DEF_TEST(SkSLFunctions, r) { | 
|  | SkSL::GLCaps caps = { 400, SkSL::GLCaps::kGL_Standard }; | 
|  | test(r, | 
|  | "out vec4 fragColor;" | 
|  | "float foo(float v[2]) { return v[0] * v[1]; }" | 
|  | "void bar(inout float x) { float y[2], z; y[0] = x; y[1] = x * 2; z = foo(y); x = z; }" | 
|  | "void main() { float x = 10; bar(x); fragColor = vec4(x); }", | 
|  | caps, | 
|  | "#version 400\n" | 
|  | "out vec4 fragColor;\n" | 
|  | "float foo(in float[2] v) {\n" | 
|  | "    return v[0] * v[1];\n" | 
|  | "}\n" | 
|  | "void bar(inout float x) {\n" | 
|  | "    float y[2], z;\n" | 
|  | "    y[0] = x;\n" | 
|  | "    y[1] = x * 2;\n" | 
|  | "    z = foo(y);\n" | 
|  | "    x = z;\n" | 
|  | "}\n" | 
|  | "void main() {\n" | 
|  | "    float x = 10;\n" | 
|  | "    bar(x);\n" | 
|  | "    fragColor = vec4(x);\n" | 
|  | "}\n"); | 
|  | } | 
|  |  | 
|  | DEF_TEST(SkSLOperators, r) { | 
|  | SkSL::GLCaps caps = { 400, SkSL::GLCaps::kGL_Standard }; | 
|  | test(r, | 
|  | "void main() {" | 
|  | "float x = 1, y = 2;" | 
|  | "int z = 3;" | 
|  | "x = x + y * z * x * (y - z);" | 
|  | "y = x / y / z;" | 
|  | "z = (z / 2 % 3 << 4) >> 2 << 1;" | 
|  | "bool b = (x > 4) == x < 2 || 2 >= 5 && y <= z && 12 != 11;" | 
|  | "x += 12;" | 
|  | "x -= 12;" | 
|  | "x *= y /= z = 10;" | 
|  | "b ||= false;" | 
|  | "b &&= true;" | 
|  | "b ^^= false;" | 
|  | "z |= 0;" | 
|  | "z &= -1;" | 
|  | "z ^= 0;" | 
|  | "z >>= 2;" | 
|  | "z <<= 4;" | 
|  | "z %= 5;" | 
|  | "}", | 
|  | caps, | 
|  | "#version 400\n" | 
|  | "void main() {\n" | 
|  | "    float x = 1, y = 2;\n" | 
|  | "    int z = 3;\n" | 
|  | "    x = x + ((y * float(z)) * x) * (y - float(z));\n" | 
|  | "    y = (x / y) / float(z);\n" | 
|  | "    z = (((z / 2) % 3 << 4) >> 2) << 1;\n" | 
|  | "    bool b = x > 4 == x < 2 || (2 >= 5 && y <= float(z)) && 12 != 11;\n" | 
|  | "    x += 12;\n" | 
|  | "    x -= 12;\n" | 
|  | "    x *= (y /= float(z = 10));\n" | 
|  | "    b ||= false;\n" | 
|  | "    b &&= true;\n" | 
|  | "    b ^^= false;\n" | 
|  | "    z |= 0;\n" | 
|  | "    z &= -1;\n" | 
|  | "    z ^= 0;\n" | 
|  | "    z >>= 2;\n" | 
|  | "    z <<= 4;\n" | 
|  | "    z %= 5;\n" | 
|  | "}\n"); | 
|  | } | 
|  |  | 
|  | DEF_TEST(SkSLMatrices, r) { | 
|  | SkSL::GLCaps caps = { 400, SkSL::GLCaps::kGL_Standard }; | 
|  | test(r, | 
|  | "void main() {" | 
|  | "mat2x4 x = mat2x4(1);" | 
|  | "mat3x2 y = mat3x2(1, 0, 0, 1, vec2(2, 2));" | 
|  | "mat3x4 z = x * y;" | 
|  | "vec3 v1 = mat3(1) * vec3(1);" | 
|  | "vec3 v2 = vec3(1) * mat3(1);" | 
|  | "}", | 
|  | caps, | 
|  | "#version 400\n" | 
|  | "void main() {\n" | 
|  | "    mat2x4 x = mat2x4(1);\n" | 
|  | "    mat3x2 y = mat3x2(1, 0, 0, 1, vec2(2, 2));\n" | 
|  | "    mat3x4 z = x * y;\n" | 
|  | "    vec3 v1 = mat3(1) * vec3(1);\n" | 
|  | "    vec3 v2 = vec3(1) * mat3(1);\n" | 
|  | "}\n"); | 
|  | } | 
|  |  | 
|  | DEF_TEST(SkSLInterfaceBlock, r) { | 
|  | SkSL::GLCaps caps = { 400, SkSL::GLCaps::kGL_Standard }; | 
|  | test(r, | 
|  | "uniform testBlock {" | 
|  | "float x;" | 
|  | "float y[2];" | 
|  | "layout(binding=12) mat3x2 z;" | 
|  | "bool w;" | 
|  | "};" | 
|  | "void main() {" | 
|  | "}", | 
|  | caps, | 
|  | "#version 400\n" | 
|  | "uniform testBlock {\n" | 
|  | "    float x;\n" | 
|  | "    float[2] y;\n" | 
|  | "    layout (binding = 12)mat3x2 z;\n" | 
|  | "    bool w;\n" | 
|  | "};\n" | 
|  | "void main() {\n" | 
|  | "}\n"); | 
|  | } | 
|  |  | 
|  | DEF_TEST(SkSLStructs, r) { | 
|  | SkSL::GLCaps caps = { 400, SkSL::GLCaps::kGL_Standard }; | 
|  | test(r, | 
|  | "struct A {" | 
|  | "int x;" | 
|  | "int y;" | 
|  | "} a1, a2;" | 
|  | "A a3;" | 
|  | "struct B {" | 
|  | "float x;" | 
|  | "float y[2];" | 
|  | "layout(binding=1) A z;" | 
|  | "};" | 
|  | "B b1, b2, b3;" | 
|  | "void main() {" | 
|  | "}", | 
|  | caps, | 
|  | "#version 400\n" | 
|  | "struct A {\n" | 
|  | "    int x;\n" | 
|  | "    int y;\n" | 
|  | "}\n" | 
|  | " a1, a2;\n" | 
|  | "A a3;\n" | 
|  | "struct B {\n" | 
|  | "    float x;\n" | 
|  | "    float[2] y;\n" | 
|  | "    layout (binding = 1)A z;\n" | 
|  | "}\n" | 
|  | " b1, b2, b3;\n" | 
|  | "void main() {\n" | 
|  | "}\n"); | 
|  |  | 
|  | } |