| cbuffer _UniformBuffer : register(b0, space0) |
| { |
| float _11_unknownInput : packoffset(c0); |
| }; |
| |
| |
| static float4 sk_FragColor; |
| |
| struct SPIRV_Cross_Output |
| { |
| float4 sk_FragColor : SV_Target0; |
| }; |
| |
| float4 main(float2 _25) |
| { |
| bool _34 = _11_unknownInput != 0.0f; |
| bool b = _34; |
| bool4 b4 = _34.xxxx; |
| b4 = bool4(_34.xx, false, true); |
| b4 = bool4(false, _34, true, false); |
| bool4 _47 = bool4(false, _34, false, _34); |
| b4 = _47; |
| return float4(float(false), float(_47.y), float(_47.z), float(_47.w)); |
| } |
| |
| void frag_main() |
| { |
| float2 _21 = 0.0f.xx; |
| sk_FragColor = main(_21); |
| } |
| |
| SPIRV_Cross_Output main() |
| { |
| frag_main(); |
| SPIRV_Cross_Output stage_output; |
| stage_output.sk_FragColor = sk_FragColor; |
| return stage_output; |
| } |