| cbuffer _UniformBuffer : register(b0, space0) |
| { |
| float4 _11_colorGreen : packoffset(c0); |
| float4 _11_colorRed : packoffset(c1); |
| }; |
| |
| |
| static float4 sk_FragColor; |
| |
| struct SPIRV_Cross_Output |
| { |
| float4 sk_FragColor : SV_Target0; |
| }; |
| |
| float4 main(float2 _25) |
| { |
| float4 scalar = _11_colorGreen * 0.5f; |
| scalar.w = 2.0f; |
| scalar.y *= 4.0f; |
| float3 _55 = mul(float3x3(float3(0.5f, 0.0f, 0.0f), float3(0.0f, 0.5f, 0.0f), float3(0.0f, 0.0f, 0.5f)), scalar.yzw); |
| scalar = float4(scalar.x, _55.x, _55.y, _55.z); |
| float4 _58 = scalar; |
| float4 _63 = _58.zywx + float4(0.25f, 0.0f, 0.0f, 0.75f); |
| float4 _64 = scalar; |
| float4 _65 = float4(_63.w, _63.y, _63.x, _63.z); |
| scalar = _65; |
| float _72 = 0.0f; |
| if (_65.w <= 1.0f) |
| { |
| _72 = _65.z; |
| } |
| else |
| { |
| _72 = 0.0f; |
| } |
| scalar.x += _72; |
| float4 array[1] = { 0.0f.xxxx }; |
| array[0] = _11_colorGreen * 0.5f; |
| array[0].w = 2.0f; |
| array[0].y *= 4.0f; |
| float3 _92 = mul(float3x3(float3(0.5f, 0.0f, 0.0f), float3(0.0f, 0.5f, 0.0f), float3(0.0f, 0.0f, 0.5f)), array[0].yzw); |
| array[0] = float4(array[0].x, _92.x, _92.y, _92.z); |
| float4 _98 = array[0].zywx + float4(0.25f, 0.0f, 0.0f, 0.75f); |
| array[0] = float4(_98.w, _98.y, _98.x, _98.z); |
| float _108 = 0.0f; |
| if (array[0].w <= 1.0f) |
| { |
| _108 = array[0].z; |
| } |
| else |
| { |
| _108 = 0.0f; |
| } |
| array[0].x += _108; |
| bool _129 = false; |
| if (all(bool4(scalar.x == float4(1.0f, 1.0f, 0.25f, 1.0f).x, scalar.y == float4(1.0f, 1.0f, 0.25f, 1.0f).y, scalar.z == float4(1.0f, 1.0f, 0.25f, 1.0f).z, scalar.w == float4(1.0f, 1.0f, 0.25f, 1.0f).w))) |
| { |
| _129 = all(bool4(array[0].x == float4(1.0f, 1.0f, 0.25f, 1.0f).x, array[0].y == float4(1.0f, 1.0f, 0.25f, 1.0f).y, array[0].z == float4(1.0f, 1.0f, 0.25f, 1.0f).z, array[0].w == float4(1.0f, 1.0f, 0.25f, 1.0f).w)); |
| } |
| else |
| { |
| _129 = false; |
| } |
| float4 _130 = 0.0f.xxxx; |
| if (_129) |
| { |
| _130 = _11_colorGreen; |
| } |
| else |
| { |
| _130 = _11_colorRed; |
| } |
| return _130; |
| } |
| |
| void frag_main() |
| { |
| float2 _21 = 0.0f.xx; |
| sk_FragColor = main(_21); |
| } |
| |
| SPIRV_Cross_Output main() |
| { |
| frag_main(); |
| SPIRV_Cross_Output stage_output; |
| stage_output.sk_FragColor = sk_FragColor; |
| return stage_output; |
| } |