| static float4 sk_FragColor; | |
| struct SPIRV_Cross_Output | |
| { | |
| float4 sk_FragColor : SV_Target0; | |
| }; | |
| float4 main(float2 _22) | |
| { | |
| float2x2 x = float2x2(float2(0.0f, 1.0f), float2(2.0f, 3.0f)); | |
| float2 y = float4(0.0f, 1.0f, 2.0f, 3.0f).xy; | |
| return float4(float4(0.0f, 1.0f, 2.0f, 3.0f).xy, 0.0f, 1.0f); | |
| } | |
| void frag_main() | |
| { | |
| float2 _18 = 0.0f.xx; | |
| sk_FragColor = main(_18); | |
| } | |
| SPIRV_Cross_Output main() | |
| { | |
| frag_main(); | |
| SPIRV_Cross_Output stage_output; | |
| stage_output.sk_FragColor = sk_FragColor; | |
| return stage_output; | |
| } |