blob: a36a8490b47bc1b42270bc353aa82bf3d1f8334d [file]
cbuffer _UniformBuffer : register(b0, space0)
{
float4 _11_colorGreen : packoffset(c0);
float4 _11_colorRed : packoffset(c1);
float _11_unknownInput : packoffset(c2);
};
static float4 sk_FragColor;
struct SPIRV_Cross_Output
{
float4 sk_FragColor : SV_Target0;
};
float4 main(float2 _25)
{
float x = 1.0f;
float y = 2.0f;
int z = 3;
float _40 = (1.0f - 1.0f) + (((2.0f * 1.0f) * 1.0f) * (2.0f - 1.0f));
x = _40;
float _42 = (_40 / 2.0f) / _40;
y = _42;
int _48 = (((3 / 2) * 3) + 4) - 2;
z = _48;
bool _68 = false;
if ((_40 > 4.0f) == (_40 < 2.0f))
{
_68 = true;
}
else
{
bool _67 = false;
if (2.0f >= _11_unknownInput)
{
_67 = _42 <= _40;
}
else
{
_67 = false;
}
_68 = _67;
}
bool b = _68;
bool _72 = _11_unknownInput > 2.0f;
bool c = _72;
bool _74 = _68 != _72;
bool d = _74;
bool _78 = false;
if (_68)
{
_78 = _72;
}
else
{
_78 = false;
}
bool e = _78;
bool _82 = false;
if (_68)
{
_82 = true;
}
else
{
_82 = _72;
}
bool f = _82;
float _84 = _40 + 12.0f;
x = _84;
float _85 = _84 - 12.0f;
x = _85;
float _87 = _42 * 0.100000001490116119384765625f;
y = _87;
x = _85 * _87;
x = 6.0f;
y = (((float(_68) * float(_72)) * float(_74)) * float(_78)) * float(_82);
y = 6.0f;
z = _48 - 1;
z = 6;
bool _104 = false;
if (true)
{
_104 = true;
}
else
{
_104 = false;
}
bool _107 = false;
if (_104)
{
_107 = true;
}
else
{
_107 = false;
}
float4 _108 = 0.0f.xxxx;
if (_107)
{
_108 = _11_colorGreen;
}
else
{
_108 = _11_colorRed;
}
return _108;
}
void frag_main()
{
float2 _21 = 0.0f.xx;
sk_FragColor = main(_21);
}
SPIRV_Cross_Output main()
{
frag_main();
SPIRV_Cross_Output stage_output;
stage_output.sk_FragColor = sk_FragColor;
return stage_output;
}