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/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SKSL_VARIABLE
#define SKSL_VARIABLE
#include "include/core/SkTypes.h"
#include "include/private/SkSLIRNode.h"
#include "include/private/SkSLModifiers.h"
#include "include/private/SkSLStatement.h"
#include "include/private/SkSLSymbol.h"
#include "include/sksl/SkSLPosition.h"
#include "src/sksl/ir/SkSLType.h"
#include <cstdint>
#include <memory>
#include <string>
#include <string_view>
namespace SkSL {
class Context;
class Expression;
class GlobalVarDeclaration;
class InterfaceBlock;
class Mangler;
class SymbolTable;
class VarDeclaration;
enum class VariableStorage : int8_t {
kGlobal,
kInterfaceBlock,
kLocal,
kParameter,
};
/**
* Represents a variable, whether local, global, or a function parameter. This represents the
* variable itself (the storage location), which is shared between all VariableReferences which
* read or write that storage location.
*/
class Variable : public Symbol {
public:
using Storage = VariableStorage;
inline static constexpr Kind kIRNodeKind = Kind::kVariable;
Variable(Position pos, Position modifiersPosition, const Modifiers* modifiers,
std::string_view name, const Type* type, bool builtin, Storage storage)
: INHERITED(pos, kIRNodeKind, name, type)
, fModifiersPosition(modifiersPosition)
, fModifiers(modifiers)
, fStorage(storage)
, fBuiltin(builtin) {}
~Variable() override;
static std::unique_ptr<Variable> Convert(const Context& context, Position pos,
Position modifiersPos, const Modifiers& modifiers, const Type* baseType,
Position namePos, std::string_view name, bool isArray,
std::unique_ptr<Expression> arraySize, Variable::Storage storage);
static std::unique_ptr<Variable> Make(const Context& context, Position pos,
Position modifiersPos, const Modifiers& modifiers, const Type* baseType,
std::string_view name, bool isArray, std::unique_ptr<Expression> arraySize,
Variable::Storage storage);
/**
* Creates a local scratch variable and the associated VarDeclaration statement.
* Useful when doing IR rewrites, e.g. inlining a function call.
*/
struct ScratchVariable {
const Variable* fVarSymbol;
std::unique_ptr<Statement> fVarDecl;
};
static ScratchVariable MakeScratchVariable(const Context& context,
Mangler& mangler,
std::string_view baseName,
const Type* type,
const Modifiers& modifiers,
SymbolTable* symbolTable,
std::unique_ptr<Expression> initialValue);
const Modifiers& modifiers() const {
return *fModifiers;
}
void setModifiers(const Modifiers* modifiers) {
fModifiers = modifiers;
}
Position modifiersPosition() const {
return fModifiersPosition;
}
bool isBuiltin() const {
return fBuiltin;
}
Storage storage() const {
return fStorage;
}
const Expression* initialValue() const;
VarDeclaration* varDeclaration() const;
void setVarDeclaration(VarDeclaration* declaration);
GlobalVarDeclaration* globalVarDeclaration() const;
void setGlobalVarDeclaration(GlobalVarDeclaration* global);
void detachDeadVarDeclaration() {
// The VarDeclaration is being deleted, so our reference to it has become stale.
fDeclaringElement = nullptr;
}
// The interfaceBlock methods are no-op stubs here. They have proper implementations in
// InterfaceBlockVariable, declared below this class, which dedicates extra space to store the
// pointer back to the InterfaceBlock.
virtual InterfaceBlock* interfaceBlock() const { return nullptr; }
virtual void setInterfaceBlock(InterfaceBlock*) { SkUNREACHABLE; }
virtual void detachDeadInterfaceBlock() {}
std::string description() const override {
return this->modifiers().description() + this->type().displayName() + " " +
std::string(this->name());
}
std::string mangledName() const;
private:
IRNode* fDeclaringElement = nullptr;
// We don't store the position in the Modifiers object itself because they are pooled
Position fModifiersPosition;
const Modifiers* fModifiers;
VariableStorage fStorage;
bool fBuiltin;
using INHERITED = Symbol;
};
/**
* This represents a Variable associated with an InterfaceBlock. Mostly a normal variable, but also
* has an extra pointer back to the InterfaceBlock element that owns it.
*/
class InterfaceBlockVariable final : public Variable {
public:
using Variable::Variable;
~InterfaceBlockVariable() override;
InterfaceBlock* interfaceBlock() const override { return fInterfaceBlockElement; }
void setInterfaceBlock(InterfaceBlock* elem) override {
SkASSERT(!fInterfaceBlockElement);
fInterfaceBlockElement = elem;
}
void detachDeadInterfaceBlock() override {
// The InterfaceBlock is being deleted, so our reference to it has become stale.
fInterfaceBlockElement = nullptr;
}
private:
InterfaceBlock* fInterfaceBlockElement = nullptr;
using INHERITED = Variable;
};
} // namespace SkSL
#endif