|  | /* | 
|  | * Copyright 2013 Google Inc. | 
|  | * | 
|  | * Use of this source code is governed by a BSD-style license that can be | 
|  | * found in the LICENSE file. | 
|  | */ | 
|  |  | 
|  | #include "SampleCode.h" | 
|  | #include "SkView.h" | 
|  | #include "SkLua.h" | 
|  | #include "SkCanvas.h" | 
|  |  | 
|  | extern "C" { | 
|  | #include "lua.h" | 
|  | #include "lualib.h" | 
|  | #include "lauxlib.h" | 
|  | } | 
|  |  | 
|  | static const char gDrawName[] = "onDrawContent"; | 
|  |  | 
|  | static const char gCode[] = "" | 
|  | "require \"math\" " | 
|  | "" | 
|  | "local r = { left = 10, top = 10, right = 100, bottom = 80 } " | 
|  | "local x = 0;" | 
|  | "" | 
|  | "local paint = Sk.newPaint();" | 
|  | "paint:setAntiAlias(true);" | 
|  | "" | 
|  | "local image = Sk.loadImage('/skia/trunk/sailboat.jpg');" | 
|  | "" | 
|  | "local color = {a = 1, r = 1, g = 0, b = 0};" | 
|  | "" | 
|  | "function rnd(range) " | 
|  | "   return math.random() * range;" | 
|  | "end " | 
|  | "" | 
|  | "rndX = function () return rnd(640) end " | 
|  | "rndY = function () return rnd(480) end " | 
|  | "" | 
|  | "function draw_rand_path(canvas);" | 
|  | "   if not path_paint then " | 
|  | "       path_paint = Sk.newPaint();" | 
|  | "       path_paint:setAntiAlias(true);" | 
|  | "   end " | 
|  | "   path_paint:setColor({a = 1, r = math.random(), g = math.random(), b = math.random() });" | 
|  | "" | 
|  | "   local path = Sk.newPath();" | 
|  | "   path:moveTo(rndX(), rndY());" | 
|  | "   for i = 0, 50 do " | 
|  | "       path:quadTo(rndX(), rndY(), rndX(), rndY());" | 
|  | "   end " | 
|  | "   canvas:drawPath(path, path_paint);" | 
|  | "" | 
|  | "   paint:setColor{a=1,r=0,g=0,b=1};" | 
|  | "   local align = { 'left', 'center', 'right' };" | 
|  | "   paint:setTextSize(30);" | 
|  | "   for k, v in next, align do " | 
|  | "       paint:setTextAlign(v);" | 
|  | "       canvas:drawText('Hamburgefons', 320, 200 + 30*k, paint);" | 
|  | "   end " | 
|  | "end " | 
|  | "" | 
|  | "function onStartup() " | 
|  | "   local paint = Sk.newPaint();" | 
|  | "   paint:setColor{a=1, r=1, g=0, b=0};" | 
|  | "   local doc = Sk.newDocumentPDF('/skia/trunk/test.pdf');" | 
|  | "   local canvas = doc:beginPage(72*8.5, 72*11);" | 
|  | "   canvas:drawText('Hello Lua', 300, 300, paint);" | 
|  | "   doc:close();" | 
|  | "   doc = nil;" | 
|  | "end " | 
|  | "" | 
|  | "function onDrawContent(canvas) " | 
|  | "   draw_rand_path(canvas);" | 
|  | "   color.g = x / 100;" | 
|  | "   paint:setColor(color) " | 
|  | "   canvas:translate(x, 0);" | 
|  | "   canvas:drawOval(r, paint) " | 
|  | "   x = x + 1;" | 
|  | "   canvas:drawImage(image, x, r.bottom + 50, 0.5);" | 
|  | "   if x > 100 then x = 0 end;" | 
|  | "end " | 
|  | "" | 
|  | "onStartup();"; | 
|  |  | 
|  | class LuaView : public SampleView { | 
|  | public: | 
|  | LuaView() : fLua(NULL) {} | 
|  |  | 
|  | virtual ~LuaView() { | 
|  | SkDELETE(fLua); | 
|  | } | 
|  |  | 
|  | lua_State* ensureLua() { | 
|  | if (NULL == fLua) { | 
|  | fLua = SkNEW(SkLua); | 
|  | fLua->runCode(gCode); | 
|  | } | 
|  | return fLua->get(); | 
|  | } | 
|  |  | 
|  | protected: | 
|  | virtual bool onQuery(SkEvent* evt) SK_OVERRIDE { | 
|  | if (SampleCode::TitleQ(*evt)) { | 
|  | SampleCode::TitleR(evt, "Lua"); | 
|  | return true; | 
|  | } | 
|  | SkUnichar uni; | 
|  | if (SampleCode::CharQ(*evt, &uni)) { | 
|  | } | 
|  | return this->INHERITED::onQuery(evt); | 
|  | } | 
|  |  | 
|  | virtual void onDrawContent(SkCanvas* canvas) SK_OVERRIDE { | 
|  | lua_State* L = this->ensureLua(); | 
|  |  | 
|  | lua_getglobal(L, gDrawName); | 
|  | if (!lua_isfunction(L, -1)) { | 
|  | int t = lua_type(L, -1); | 
|  | SkDebugf("--- expected %s function %d, ignoring.\n", gDrawName, t); | 
|  | lua_pop(L, 1); | 
|  | } else { | 
|  | // does it make sense to try to "cache" the lua version of this | 
|  | // canvas between draws? | 
|  | fLua->pushCanvas(canvas); | 
|  | if (lua_pcall(L, 1, 0, 0) != LUA_OK) { | 
|  | SkDebugf("lua err: %s\n", lua_tostring(L, -1)); | 
|  | } | 
|  | } | 
|  | // need a way for the lua-sample to tell us if they want animations... | 
|  | // hard-code it ON for now. | 
|  | this->inval(NULL); | 
|  | } | 
|  |  | 
|  | virtual SkView::Click* onFindClickHandler(SkScalar x, SkScalar y, | 
|  | unsigned modi) SK_OVERRIDE { | 
|  | return this->INHERITED::onFindClickHandler(x, y, modi); | 
|  | } | 
|  |  | 
|  | virtual bool onClick(Click* click) SK_OVERRIDE { | 
|  | return this->INHERITED::onClick(click); | 
|  | } | 
|  |  | 
|  | private: | 
|  | SkLua* fLua; | 
|  |  | 
|  | typedef SampleView INHERITED; | 
|  | }; | 
|  |  | 
|  | ////////////////////////////////////////////////////////////////////////////// | 
|  |  | 
|  | static SkView* MyFactory() { return new LuaView; } | 
|  | static SkViewRegister reg(MyFactory); |