// Copyright 2020 Google LLC. | |
// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file. | |
#include "tools/fiddle/examples.h" | |
REG_FIDDLE(skpaint_perlin, 256, 256, false, 0) { | |
void draw(SkCanvas* canvas) { | |
canvas->clear(SK_ColorWHITE); | |
SkPaint paint; | |
paint.setShader(SkShaders::MakeFractalNoise(0.05f, 0.05f, 4, 0.0f, nullptr)); | |
canvas->drawPaint(paint); | |
} | |
} // END FIDDLE |