|  | /* | 
|  | * Copyright 2012 Google Inc. | 
|  | * | 
|  | * Use of this source code is governed by a BSD-style license that can be | 
|  | * found in the LICENSE file. | 
|  | */ | 
|  |  | 
|  | #include "gm.h" | 
|  | #include "SkCanvas.h" | 
|  | #include "SkGradientShader.h" | 
|  | #include "SkPath.h" | 
|  |  | 
|  | static void make_bm(SkBitmap* bm, int width, int height, SkColor colors[2]) { | 
|  | bm->allocN32Pixels(width, height); | 
|  | SkCanvas canvas(*bm); | 
|  | SkPoint center = {SkIntToScalar(width)/2, SkIntToScalar(height)/2}; | 
|  | SkScalar radius = 40; | 
|  | SkShader* shader = SkGradientShader::CreateRadial(center, radius, colors, NULL, 2, | 
|  | SkShader::kMirror_TileMode); | 
|  | SkPaint paint; | 
|  | paint.setShader(shader)->unref(); | 
|  | paint.setXfermodeMode(SkXfermode::kSrc_Mode); | 
|  | canvas.drawPaint(paint); | 
|  | bm->setImmutable(); | 
|  | } | 
|  |  | 
|  | static void show_bm(SkCanvas* canvas, int width, int height, SkColor colors[2]) { | 
|  | SkBitmap bm; | 
|  | make_bm(&bm, width, height, colors); | 
|  |  | 
|  | SkPaint paint; | 
|  | SkRect r; | 
|  | SkIRect ir; | 
|  |  | 
|  | paint.setStyle(SkPaint::kStroke_Style); | 
|  |  | 
|  | ir.set(0, 0, 128, 128); | 
|  | r.set(ir); | 
|  |  | 
|  | canvas->save(); | 
|  | canvas->clipRect(r); | 
|  | canvas->drawBitmap(bm, 0, 0, NULL); | 
|  | canvas->restore(); | 
|  | canvas->drawRect(r, paint); | 
|  |  | 
|  | r.offset(SkIntToScalar(150), 0); | 
|  | // exercises extract bitmap, but not shader | 
|  | canvas->drawBitmapRect(bm, &ir, r, NULL); | 
|  | canvas->drawRect(r, paint); | 
|  |  | 
|  | r.offset(SkIntToScalar(150), 0); | 
|  | // exercises bitmapshader | 
|  | canvas->drawBitmapRect(bm, NULL, r, NULL); | 
|  | canvas->drawRect(r, paint); | 
|  | } | 
|  |  | 
|  | class VeryLargeBitmapGM : public skiagm::GM { | 
|  | public: | 
|  | VeryLargeBitmapGM() {} | 
|  |  | 
|  | protected: | 
|  | virtual SkString onShortName() SK_OVERRIDE { | 
|  | return SkString("verylargebitmap"); | 
|  | } | 
|  |  | 
|  | virtual SkISize onISize() SK_OVERRIDE { | 
|  | return SkISize::Make(500, 600); | 
|  | } | 
|  |  | 
|  | virtual void onDraw(SkCanvas* canvas) SK_OVERRIDE { | 
|  | int veryBig = 65*1024; // 64K < size | 
|  | int big = 33*1024;     // 32K < size < 64K | 
|  | // smaller than many max texture sizes, but large enough to gpu-tile for memory reasons. | 
|  | int medium = 5*1024; | 
|  | int small = 150; | 
|  |  | 
|  | SkColor colors[2]; | 
|  |  | 
|  | canvas->translate(SkIntToScalar(10), SkIntToScalar(10)); | 
|  | colors[0] = SK_ColorRED; | 
|  | colors[1] = SK_ColorGREEN; | 
|  | show_bm(canvas, small, small, colors); | 
|  | canvas->translate(0, SkIntToScalar(150)); | 
|  |  | 
|  | colors[0] = SK_ColorBLUE; | 
|  | colors[1] = SK_ColorMAGENTA; | 
|  | show_bm(canvas, big, small, colors); | 
|  | canvas->translate(0, SkIntToScalar(150)); | 
|  |  | 
|  | colors[0] = SK_ColorMAGENTA; | 
|  | colors[1] = SK_ColorYELLOW; | 
|  | show_bm(canvas, medium, medium, colors); | 
|  | canvas->translate(0, SkIntToScalar(150)); | 
|  |  | 
|  | colors[0] = SK_ColorGREEN; | 
|  | colors[1] = SK_ColorYELLOW; | 
|  | // as of this writing, the raster code will fail to draw the scaled version | 
|  | // since it has a 64K limit on x,y coordinates... (but gpu should succeed) | 
|  | show_bm(canvas, veryBig, small, colors); | 
|  | } | 
|  |  | 
|  | virtual uint32_t onGetFlags() const { | 
|  | #ifdef SK_BUILD_FOR_WIN32 | 
|  | // The Windows bot runs out of memory in replay modes on this test in 32bit builds: | 
|  | // http://skbug.com/1756 | 
|  | return kSkipPicture_Flag            | | 
|  | kSkipPipe_Flag               | | 
|  | kSkipPipeCrossProcess_Flag   | | 
|  | kSkipTiled_Flag              | | 
|  | kSkipScaledReplay_Flag; | 
|  | #else | 
|  | return kSkipTiled_Flag; | 
|  | #endif | 
|  | } | 
|  |  | 
|  | private: | 
|  | typedef skiagm::GM INHERITED; | 
|  | }; | 
|  |  | 
|  | ////////////////////////////////////////////////////////////////////////////// | 
|  |  | 
|  | static skiagm::GM* MyFactory(void*) { return new VeryLargeBitmapGM; } | 
|  | static skiagm::GMRegistry reg(MyFactory); |