|  | /* | 
|  | * Copyright 2018 Google Inc. | 
|  | * | 
|  | * Use of this source code is governed by a BSD-style license that can be | 
|  | * found in the LICENSE file. | 
|  | */ | 
|  |  | 
|  | #include "gm/gm.h" | 
|  | #include "include/core/SkCanvas.h" | 
|  | #include "include/core/SkColor.h" | 
|  | #include "include/core/SkPaint.h" | 
|  | #include "include/core/SkPath.h" | 
|  | #include "include/core/SkPoint.h" | 
|  | #include "include/core/SkScalar.h" | 
|  | #include "include/core/SkSize.h" | 
|  | #include "include/core/SkString.h" | 
|  | #include "include/core/SkTypes.h" | 
|  | #include "include/utils/SkRandom.h" | 
|  | #include "src/core/SkGeometry.h" | 
|  |  | 
|  | #include <math.h> | 
|  |  | 
|  | namespace skiagm { | 
|  |  | 
|  | // Slices paths into sliver-size contours shaped like ice cream cones. | 
|  | class MandolineSlicer { | 
|  | public: | 
|  | static constexpr int kDefaultSubdivisions = 10; | 
|  |  | 
|  | MandolineSlicer(SkPoint anchorPt) { | 
|  | fPath.setFillType(SkPathFillType::kEvenOdd); | 
|  | fPath.setIsVolatile(true); | 
|  | this->reset(anchorPt); | 
|  | } | 
|  |  | 
|  | void reset(SkPoint anchorPt) { | 
|  | fPath.reset(); | 
|  | fLastPt = fAnchorPt = anchorPt; | 
|  | } | 
|  |  | 
|  | void sliceLine(SkPoint pt, int numSubdivisions = kDefaultSubdivisions) { | 
|  | if (numSubdivisions <= 0) { | 
|  | fPath.moveTo(fAnchorPt); | 
|  | fPath.lineTo(fLastPt); | 
|  | fPath.lineTo(pt); | 
|  | fPath.close(); | 
|  | fLastPt = pt; | 
|  | return; | 
|  | } | 
|  | float T = this->chooseChopT(numSubdivisions); | 
|  | if (0 == T) { | 
|  | return; | 
|  | } | 
|  | SkPoint midpt = fLastPt * (1 - T) + pt * T; | 
|  | this->sliceLine(midpt, numSubdivisions - 1); | 
|  | this->sliceLine(pt, numSubdivisions - 1); | 
|  | } | 
|  |  | 
|  | void sliceQuadratic(SkPoint p1, SkPoint p2, int numSubdivisions = kDefaultSubdivisions) { | 
|  | if (numSubdivisions <= 0) { | 
|  | fPath.moveTo(fAnchorPt); | 
|  | fPath.lineTo(fLastPt); | 
|  | fPath.quadTo(p1, p2); | 
|  | fPath.close(); | 
|  | fLastPt = p2; | 
|  | return; | 
|  | } | 
|  | float T = this->chooseChopT(numSubdivisions); | 
|  | if (0 == T) { | 
|  | return; | 
|  | } | 
|  | SkPoint P[3] = {fLastPt, p1, p2}, PP[5]; | 
|  | SkChopQuadAt(P, PP, T); | 
|  | this->sliceQuadratic(PP[1], PP[2], numSubdivisions - 1); | 
|  | this->sliceQuadratic(PP[3], PP[4], numSubdivisions - 1); | 
|  | } | 
|  |  | 
|  | void sliceCubic(SkPoint p1, SkPoint p2, SkPoint p3, | 
|  | int numSubdivisions = kDefaultSubdivisions) { | 
|  | if (numSubdivisions <= 0) { | 
|  | fPath.moveTo(fAnchorPt); | 
|  | fPath.lineTo(fLastPt); | 
|  | fPath.cubicTo(p1, p2, p3); | 
|  | fPath.close(); | 
|  | fLastPt = p3; | 
|  | return; | 
|  | } | 
|  | float T = this->chooseChopT(numSubdivisions); | 
|  | if (0 == T) { | 
|  | return; | 
|  | } | 
|  | SkPoint P[4] = {fLastPt, p1, p2, p3}, PP[7]; | 
|  | SkChopCubicAt(P, PP, T); | 
|  | this->sliceCubic(PP[1], PP[2], PP[3], numSubdivisions - 1); | 
|  | this->sliceCubic(PP[4], PP[5], PP[6], numSubdivisions - 1); | 
|  | } | 
|  |  | 
|  | void sliceConic(SkPoint p1, SkPoint p2, float w, int numSubdivisions = kDefaultSubdivisions) { | 
|  | if (numSubdivisions <= 0) { | 
|  | fPath.moveTo(fAnchorPt); | 
|  | fPath.lineTo(fLastPt); | 
|  | fPath.conicTo(p1, p2, w); | 
|  | fPath.close(); | 
|  | fLastPt = p2; | 
|  | return; | 
|  | } | 
|  | float T = this->chooseChopT(numSubdivisions); | 
|  | if (0 == T) { | 
|  | return; | 
|  | } | 
|  | SkConic conic(fLastPt, p1, p2, w), halves[2]; | 
|  | if (!conic.chopAt(T, halves)) { | 
|  | SK_ABORT("SkConic::chopAt failed"); | 
|  | } | 
|  | this->sliceConic(halves[0].fPts[1], halves[0].fPts[2], halves[0].fW, numSubdivisions - 1); | 
|  | this->sliceConic(halves[1].fPts[1], halves[1].fPts[2], halves[1].fW, numSubdivisions - 1); | 
|  | } | 
|  |  | 
|  | const SkPath& path() const { return fPath; } | 
|  |  | 
|  | private: | 
|  | float chooseChopT(int numSubdivisions) { | 
|  | SkASSERT(numSubdivisions > 0); | 
|  | if (numSubdivisions > 1) { | 
|  | return .5f; | 
|  | } | 
|  | float T = (0 == fRand.nextU() % 10) ? 0 : scalbnf(1, -(int)fRand.nextRangeU(10, 149)); | 
|  | SkASSERT(T >= 0 && T < 1); | 
|  | return T; | 
|  | } | 
|  |  | 
|  | SkRandom fRand; | 
|  | SkPath fPath; | 
|  | SkPoint fAnchorPt; | 
|  | SkPoint fLastPt; | 
|  | }; | 
|  |  | 
|  | class SliverPathsGM : public GM { | 
|  | public: | 
|  | SliverPathsGM() { | 
|  | this->setBGColor(SK_ColorBLACK); | 
|  | } | 
|  |  | 
|  | protected: | 
|  | SkString onShortName() override { | 
|  | return SkString("mandoline"); | 
|  | } | 
|  |  | 
|  | SkISize onISize() override { | 
|  | return SkISize::Make(560, 475); | 
|  | } | 
|  |  | 
|  | void onDraw(SkCanvas* canvas) override { | 
|  | SkPaint paint; | 
|  | paint.setColor(SK_ColorWHITE); | 
|  | paint.setAntiAlias(true); | 
|  |  | 
|  | MandolineSlicer mandoline({41, 43}); | 
|  | mandoline.sliceCubic({5, 277}, {381, -74}, {243, 162}); | 
|  | mandoline.sliceLine({41, 43}); | 
|  | canvas->drawPath(mandoline.path(), paint); | 
|  |  | 
|  | mandoline.reset({357.049988f, 446.049988f}); | 
|  | mandoline.sliceCubic({472.750000f, -71.950012f}, {639.750000f, 531.950012f}, | 
|  | {309.049988f, 347.950012f}); | 
|  | mandoline.sliceLine({309.049988f, 419}); | 
|  | mandoline.sliceLine({357.049988f, 446.049988f}); | 
|  | canvas->drawPath(mandoline.path(), paint); | 
|  |  | 
|  | canvas->save(); | 
|  | canvas->translate(421, 105); | 
|  | canvas->scale(100, 81); | 
|  | mandoline.reset({-cosf(SkDegreesToRadians(-60)), sinf(SkDegreesToRadians(-60))}); | 
|  | mandoline.sliceConic({-2, 0}, | 
|  | {-cosf(SkDegreesToRadians(60)), sinf(SkDegreesToRadians(60))}, .5f); | 
|  | mandoline.sliceConic({-cosf(SkDegreesToRadians(120))*2, sinf(SkDegreesToRadians(120))*2}, | 
|  | {1, 0}, .5f); | 
|  | mandoline.sliceLine({0, 0}); | 
|  | mandoline.sliceLine({-cosf(SkDegreesToRadians(-60)), sinf(SkDegreesToRadians(-60))}); | 
|  | canvas->drawPath(mandoline.path(), paint); | 
|  | canvas->restore(); | 
|  |  | 
|  | canvas->save(); | 
|  | canvas->translate(150, 300); | 
|  | canvas->scale(75, 75); | 
|  | mandoline.reset({1, 0}); | 
|  | constexpr int nquads = 5; | 
|  | for (int i = 0; i < nquads; ++i) { | 
|  | float theta1 = 2*SK_ScalarPI/nquads * (i + .5f); | 
|  | float theta2 = 2*SK_ScalarPI/nquads * (i + 1); | 
|  | mandoline.sliceQuadratic({cosf(theta1)*2, sinf(theta1)*2}, | 
|  | {cosf(theta2), sinf(theta2)}); | 
|  | } | 
|  | canvas->drawPath(mandoline.path(), paint); | 
|  | canvas->restore(); | 
|  | } | 
|  | }; | 
|  |  | 
|  | DEF_GM(return new SliverPathsGM;) | 
|  |  | 
|  | }  // namespace skiagm |