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/*
* Copyright 2022 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef skgpu_graphite_VulkanCommandBuffer_DEFINED
#define skgpu_graphite_VulkanCommandBuffer_DEFINED
#include "src/gpu/graphite/CommandBuffer.h"
#include "include/gpu/vk/VulkanTypes.h"
#include "src/gpu/graphite/DrawPass.h"
#include "src/gpu/graphite/vk/VulkanGraphicsPipeline.h"
namespace skgpu::graphite {
class VulkanResourceProvider;
class VulkanSharedContext;
class VulkanCommandBuffer final : public CommandBuffer {
public:
static std::unique_ptr<VulkanCommandBuffer> Make(const VulkanSharedContext*,
VulkanResourceProvider*);
~VulkanCommandBuffer() override;
bool setNewCommandBufferResources() override;
bool submit(VkQueue);
bool isFinished();
void waitUntilFinished();
void addBufferMemoryBarrier(const Resource* resource,
VkPipelineStageFlags srcStageMask,
VkPipelineStageFlags dstStageMask,
bool byRegion,
VkBufferMemoryBarrier* barrier);
void addBufferMemoryBarrier(VkPipelineStageFlags srcStageMask,
VkPipelineStageFlags dstStageMask,
bool byRegion,
VkBufferMemoryBarrier* barrier);
void addImageMemoryBarrier(const Resource*,
VkPipelineStageFlags srcStageMask,
VkPipelineStageFlags dstStageMask,
bool byRegion,
VkImageMemoryBarrier* barrier);
private:
VulkanCommandBuffer(VkCommandPool pool,
VkCommandBuffer primaryCommandBuffer,
const VulkanSharedContext* sharedContext,
VulkanResourceProvider* resourceProvider);
void onResetCommandBuffer() override;
void begin();
void end();
bool onAddRenderPass(const RenderPassDesc&,
const Texture* colorTexture,
const Texture* resolveTexture,
const Texture* depthStencilTexture,
SkRect viewport,
const DrawPassList&) override;
bool beginRenderPass(const RenderPassDesc&,
const Texture* colorTexture,
const Texture* resolveTexture,
const Texture* depthStencilTexture);
void endRenderPass();
void addDrawPass(const DrawPass*);
// Track descriptor changes for binding prior to draw calls
void recordBufferBindingInfo(const BindBufferInfo& info, UniformSlot);
void recordTextureAndSamplerDescSet(
const DrawPass&, const DrawPassCommands::BindTexturesAndSamplers&);
void bindTextureSamplers();
void bindUniformBuffers();
void syncDescriptorSets();
// TODO: Populate the following methods to handle the possible commands in a draw pass.
void bindGraphicsPipeline(const GraphicsPipeline*);
void setBlendConstants(float* blendConstants);
void bindDrawBuffers(const BindBufferInfo& vertices,
const BindBufferInfo& instances,
const BindBufferInfo& indices,
const BindBufferInfo& indirect);
void bindVertexBuffers(const Buffer* vertexBuffer, size_t vertexOffset,
const Buffer* instanceBuffer, size_t instanceOffset);
void bindInputBuffer(const Buffer* buffer, VkDeviceSize offset, uint32_t binding);
void bindIndexBuffer(const Buffer* indexBuffer, size_t offset);
void bindIndirectBuffer(const Buffer* indirectBuffer, size_t offset);
void setScissor(unsigned int left, unsigned int top,
unsigned int width, unsigned int height);
void draw(PrimitiveType type, unsigned int baseVertex, unsigned int vertexCount);
void drawIndexed(PrimitiveType type, unsigned int baseIndex, unsigned int indexCount,
unsigned int baseVertex);
void drawInstanced(PrimitiveType type,
unsigned int baseVertex, unsigned int vertexCount,
unsigned int baseInstance, unsigned int instanceCount);
void drawIndexedInstanced(PrimitiveType type, unsigned int baseIndex,
unsigned int indexCount, unsigned int baseVertex,
unsigned int baseInstance, unsigned int instanceCount);
void drawIndirect(PrimitiveType type);
void drawIndexedIndirect(PrimitiveType type);
// TODO: The virtuals in this class have not yet been implemented as we still haven't
// implemented the objects they use.
bool onAddComputePass(const DispatchGroupList&) override;
bool onCopyBufferToBuffer(const Buffer* srcBuffer,
size_t srcOffset,
const Buffer* dstBuffer,
size_t dstOffset,
size_t size) override;
bool onCopyTextureToBuffer(const Texture*,
SkIRect srcRect,
const Buffer*,
size_t bufferOffset,
size_t bufferRowBytes) override;
bool onCopyBufferToTexture(const Buffer*,
const Texture*,
const BufferTextureCopyData* copyData,
int count) override;
bool onCopyTextureToTexture(const Texture* src,
SkIRect srcRect,
const Texture* dst,
SkIPoint dstPoint) override;
bool onSynchronizeBufferToCpu(const Buffer*, bool* outDidResultInWork) override;
bool onClearBuffer(const Buffer*, size_t offset, size_t size) override;
enum BarrierType {
kBufferMemory_BarrierType,
kImageMemory_BarrierType
};
void pipelineBarrier(const Resource* resource,
VkPipelineStageFlags srcStageMask,
VkPipelineStageFlags dstStageMask,
bool byRegion,
BarrierType barrierType,
void* barrier);
void submitPipelineBarriers(bool forSelfDependency = false);
VkCommandPool fPool;
VkCommandBuffer fPrimaryCommandBuffer;
const VulkanSharedContext* fSharedContext;
VulkanResourceProvider* fResourceProvider;
// begin() has been called, but not end()
bool fActive = false;
// Stores a pointer to the current active render pass (i.e. begin has been called but not
// end). A nullptr means there is no active render pass. The VulkanCommandBuffer does not own
// the render pass.
// TODO: define what this is once we implement renderpasses.
//const void* fActiveRenderPass = nullptr;
// For now, use this to track whether we're between beginRendering/endRendering calls.
bool fActiveRenderPass = false;
const VulkanGraphicsPipeline* fActiveGraphicsPipeline = nullptr;
VkFence fSubmitFence = VK_NULL_HANDLE;
// Tracking of memory barriers so that we can submit them all in a batch together.
skia_private::STArray<1, VkBufferMemoryBarrier> fBufferBarriers;
skia_private::STArray<2, VkImageMemoryBarrier> fImageBarriers;
bool fBarriersByRegion = false;
VkPipelineStageFlags fSrcStageMask = 0;
VkPipelineStageFlags fDstStageMask = 0;
// Track whether certain descriptor sets need to be bound
bool fBindUniformBuffers = false;
bool fBindTextureSamplers = false;
skia_private::TArray<BindBufferInfo> fUniformBuffersToBind;
VkDescriptorSet fTextureSamplerDescSetToBind = VK_NULL_HANDLE;
VkBuffer fBoundInputBuffers[VulkanGraphicsPipeline::kNumInputBuffers];
size_t fBoundInputBufferOffsets[VulkanGraphicsPipeline::kNumInputBuffers];
VkBuffer fBoundIndexBuffer = VK_NULL_HANDLE;
VkBuffer fBoundIndirectBuffer = VK_NULL_HANDLE;
size_t fBoundIndexBufferOffset = 0;
size_t fBoundIndirectBufferOffset = 0;
};
} // namespace skgpu::graphite
#endif // skgpu_graphite_VulkanCommandBuffer_DEFINED