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/*
* Copyright 2017 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkThreadedBMPDevice_DEFINED
#define SkThreadedBMPDevice_DEFINED
#include "SkBitmapDevice.h"
#include "SkDraw.h"
#include "SkTaskGroup2D.h"
class SkThreadedBMPDevice : public SkBitmapDevice {
public:
// When threads = 0, we make fThreadCnt = tiles. Otherwise fThreadCnt = threads.
// When executor = nullptr, we manages the thread pool. Otherwise, the caller manages it.
SkThreadedBMPDevice(const SkBitmap& bitmap, int tiles, int threads = 0,
SkExecutor* executor = nullptr);
~SkThreadedBMPDevice() override { fQueue.finish(); }
protected:
void drawPaint(const SkPaint& paint) override;
void drawPoints(SkCanvas::PointMode mode, size_t count,
const SkPoint[], const SkPaint& paint) override;
void drawRect(const SkRect& r, const SkPaint& paint) override;
void drawRRect(const SkRRect& rr, const SkPaint& paint) override;
void drawPath(const SkPath&, const SkPaint&, const SkMatrix* prePathMatrix,
bool pathIsMutable) override;
void drawBitmap(const SkBitmap&, SkScalar x, SkScalar y, const SkPaint&) override;
void drawSprite(const SkBitmap&, int x, int y, const SkPaint&) override;
void drawText(const void* text, size_t len, SkScalar x, SkScalar y,
const SkPaint&) override;
void drawPosText(const void* text, size_t len, const SkScalar pos[],
int scalarsPerPos, const SkPoint& offset, const SkPaint& paint) override;
void drawVertices(const SkVertices*, SkBlendMode, const SkPaint&) override;
void drawDevice(SkBaseDevice*, int x, int y, const SkPaint&) override;
void flush() override;
private:
struct DrawState {
SkPixmap fDst;
SkMatrix fMatrix;
SkRasterClip fRC;
DrawState() {}
explicit DrawState(SkThreadedBMPDevice* dev);
SkDraw getDraw() const;
};
class TileDraw : public SkDraw {
public: TileDraw(const DrawState& ds, const SkIRect& tileBounds);
private: SkRasterClip fTileRC;
};
struct DrawElement {
using DrawFn = std::function<void(SkArenaAlloc* threadAlloc, const DrawState& ds,
const SkIRect& tileBounds)>;
DrawFn fDrawFn;
DrawState fDS;
SkIRect fDrawBounds;
};
class DrawQueue {
public:
static constexpr int MAX_QUEUE_SIZE = 100000;
DrawQueue(SkThreadedBMPDevice* device) : fDevice(device) {}
void reset();
// For ~SkThreadedBMPDevice() to shutdown tasks, we use this instead of reset because reset
// will start new tasks.
void finish() { fTasks->finish(); }
SK_ALWAYS_INLINE void push(const SkRect& rawDrawBounds,
DrawElement::DrawFn&& drawFn) {
if (fSize == MAX_QUEUE_SIZE) {
this->reset();
}
SkASSERT(fSize < MAX_QUEUE_SIZE);
DrawElement* element = &fElements[fSize++];
element->fDS = DrawState(fDevice);
element->fDrawFn = std::move(drawFn);
element->fDrawBounds = fDevice->transformDrawBounds(rawDrawBounds);
fTasks->addColumn();
}
private:
SkThreadedBMPDevice* fDevice;
std::unique_ptr<SkTaskGroup2D> fTasks;
DrawElement fElements[MAX_QUEUE_SIZE];
int fSize;
};
SkIRect transformDrawBounds(const SkRect& drawBounds) const;
const int fTileCnt;
const int fThreadCnt;
SkTArray<SkIRect> fTileBounds;
/**
* This can either be
* 1. fInternalExecutor.get() which means that we're managing the thread pool's life cycle.
* 2. provided by our caller which means that our caller is managing the threads' life cycle.
* In the 2nd case, fInternalExecutor == nullptr.
*/
SkExecutor* fExecutor = nullptr;
std::unique_ptr<SkExecutor> fInternalExecutor;
DrawQueue fQueue;
typedef SkBitmapDevice INHERITED;
};
#endif // SkThreadedBMPDevice_DEFINED