blob: 7713bcd3d453c30f6ab5fe2983f72809538f7948 [file] [log] [blame]
uniform half4 inputVal, expected;
uniform half4 colorGreen, colorRed;
half4 main(float2 coords) {
const half4 constVal = half4(1, 4, 16, 64);
const half4 negativeVal = half4(-1, -4, -16, -64); // should not optimize away
return (inversesqrt(inputVal.x) == expected.x &&
inversesqrt(inputVal.xy) == expected.xy &&
inversesqrt(inputVal.xyz) == expected.xyz &&
inversesqrt(inputVal.xyzw) == expected.xyzw &&
inversesqrt(constVal.x) == expected.x &&
inversesqrt(constVal.xy) == expected.xy &&
inversesqrt(constVal.xyz) == expected.xyz &&
inversesqrt(constVal.xyzw) == expected.xyzw &&
inversesqrt(negativeVal.x) == expected.x &&
inversesqrt(negativeVal.xy) == expected.xy &&
inversesqrt(negativeVal.xyz) == expected.xyz &&
inversesqrt(negativeVal.xyzw) == expected.xyzw) ? colorGreen : colorRed;
}