| /* |
| * Copyright 2023 Google LLC |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "src/shaders/SkTriColorShader.h" |
| |
| #include "include/core/SkMatrix.h" |
| #include "include/core/SkPoint.h" |
| #include "include/core/SkTypes.h" |
| #include "include/private/SkColorData.h" |
| #include "src/base/SkVx.h" |
| #include "src/core/SkEffectPriv.h" |
| #include "src/core/SkRasterPipeline.h" |
| #include "src/core/SkRasterPipelineOpList.h" |
| |
| #if defined(SK_ENABLE_SKVM) |
| #include "src/core/SkVM.h" |
| #endif |
| |
| bool SkTriColorShader::appendStages(const SkStageRec& rec, const SkShaders::MatrixRec&) const { |
| rec.fPipeline->append(SkRasterPipelineOp::seed_shader); |
| if (fUsePersp) { |
| rec.fPipeline->append(SkRasterPipelineOp::matrix_perspective, &fM33); |
| } |
| rec.fPipeline->append(SkRasterPipelineOp::matrix_4x3, &fM43); |
| return true; |
| } |
| |
| #if defined(SK_ENABLE_SKVM) |
| skvm::Color SkTriColorShader::program(skvm::Builder* b, |
| skvm::Coord device, |
| skvm::Coord local, |
| skvm::Color, |
| const SkShaders::MatrixRec&, |
| const SkColorInfo&, |
| skvm::Uniforms* uniforms, |
| SkArenaAlloc* alloc) const { |
| fColorMatrix = uniforms->pushPtr(&fM43); |
| |
| skvm::F32 x = local.x, y = local.y; |
| |
| if (fUsePersp) { |
| fCoordMatrix = uniforms->pushPtr(&fM33); |
| auto dot = [&, x, y](int row) { |
| return b->mad(x, b->arrayF(fCoordMatrix, row), |
| b->mad(y, b->arrayF(fCoordMatrix, row + 3), |
| b->arrayF(fCoordMatrix, row + 6))); |
| }; |
| |
| x = dot(0); |
| y = dot(1); |
| x = x * (1.0f / dot(2)); |
| y = y * (1.0f / dot(2)); |
| } |
| |
| auto colorDot = [&, x, y](int row) { |
| return b->mad(x, b->arrayF(fColorMatrix, row), |
| b->mad(y, b->arrayF(fColorMatrix, row + 4), |
| b->arrayF(fColorMatrix, row + 8))); |
| }; |
| |
| skvm::Color color; |
| color.r = colorDot(0); |
| color.g = colorDot(1); |
| color.b = colorDot(2); |
| color.a = colorDot(3); |
| return color; |
| } |
| #endif |
| |
| bool SkTriColorShader::update(const SkMatrix& ctmInv, |
| const SkPoint pts[], |
| const SkPMColor4f colors[], |
| int index0, |
| int index1, |
| int index2) { |
| SkMatrix m, im; |
| m.reset(); |
| m.set(0, pts[index1].fX - pts[index0].fX); |
| m.set(1, pts[index2].fX - pts[index0].fX); |
| m.set(2, pts[index0].fX); |
| m.set(3, pts[index1].fY - pts[index0].fY); |
| m.set(4, pts[index2].fY - pts[index0].fY); |
| m.set(5, pts[index0].fY); |
| if (!m.invert(&im)) { |
| return false; |
| } |
| |
| fM33.setConcat(im, ctmInv); |
| |
| auto c0 = skvx::float4::Load(colors[index0].vec()), |
| c1 = skvx::float4::Load(colors[index1].vec()), |
| c2 = skvx::float4::Load(colors[index2].vec()); |
| |
| (c1 - c0).store(&fM43.fMat[0]); |
| (c2 - c0).store(&fM43.fMat[4]); |
| c0.store(&fM43.fMat[8]); |
| |
| if (!fUsePersp) { |
| fM43.setConcat(fM43, fM33); |
| } |
| return true; |
| } |