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/*
* Copyright 2023 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkRuntimeShader_DEFINED
#define SkRuntimeShader_DEFINED
#include "include/core/SkData.h"
#include "include/core/SkFlattenable.h"
#include "include/core/SkRefCnt.h"
#include "include/core/SkSpan.h"
#include "include/effects/SkRuntimeEffect.h"
#include "include/private/base/SkDebug.h"
#include "src/core/SkRuntimeEffectPriv.h"
#include "src/shaders/SkShaderBase.h"
#include "src/sksl/tracing/SkSLDebugTracePriv.h"
#if defined(SK_GRAPHITE)
#include "src/gpu/graphite/KeyContext.h"
#include "src/gpu/graphite/KeyHelpers.h"
#include "src/gpu/graphite/PaintParamsKey.h"
#endif
#include <vector>
class SkColorSpace;
class SkReadBuffer;
class SkWriteBuffer;
struct SkIPoint;
struct SkStageRec;
using UniformsCallback = SkRuntimeEffectPriv::UniformsCallback;
class SkRuntimeShader : public SkShaderBase {
public:
SkRuntimeShader(sk_sp<SkRuntimeEffect> effect,
sk_sp<SkSL::DebugTracePriv> debugTrace,
sk_sp<const SkData> uniforms,
SkSpan<SkRuntimeEffect::ChildPtr> children);
SkRuntimeShader(sk_sp<SkRuntimeEffect> effect,
sk_sp<SkSL::DebugTracePriv> debugTrace,
UniformsCallback uniformsCallback,
SkSpan<SkRuntimeEffect::ChildPtr> children);
SkRuntimeEffect::TracedShader makeTracedClone(const SkIPoint& coord);
bool isOpaque() const override { return fEffect->alwaysOpaque(); }
ShaderType type() const override { return ShaderType::kRuntime; }
#if defined(SK_GRAPHITE)
void addToKey(const skgpu::graphite::KeyContext& keyContext,
skgpu::graphite::PaintParamsKeyBuilder* builder,
skgpu::graphite::PipelineDataGatherer* gatherer) const override;
#endif
bool appendStages(const SkStageRec& rec, const SkShaders::MatrixRec& mRec) const override;
#if defined(SK_ENABLE_SKVM)
skvm::Color program(skvm::Builder* p,
skvm::Coord device,
skvm::Coord local,
skvm::Color paint,
const SkShaders::MatrixRec& mRec,
const SkColorInfo& colorInfo,
skvm::Uniforms* uniforms,
SkArenaAlloc* alloc) const override;
#endif
void flatten(SkWriteBuffer& buffer) const override;
SkRuntimeEffect* asRuntimeEffect() const override { return fEffect.get(); }
sk_sp<SkRuntimeEffect> effect() const { return fEffect; }
std::vector<SkRuntimeEffect::ChildPtr> children() const { return fChildren; }
sk_sp<const SkData> uniformData(const SkColorSpace* dstCS) const;
SK_FLATTENABLE_HOOKS(SkRuntimeShader)
private:
enum Flags {
kHasLegacyLocalMatrix_Flag = 1 << 1,
};
sk_sp<SkRuntimeEffect> fEffect;
sk_sp<SkSL::DebugTracePriv> fDebugTrace;
sk_sp<const SkData> fUniformData;
UniformsCallback fUniformsCallback;
std::vector<SkRuntimeEffect::ChildPtr> fChildren;
};
#endif