blob: f19078b86ba928a70f98eb905e6cacf99dd8859d [file] [log] [blame]
/*
* Copyright 2014 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "src/shaders/SkLocalMatrixShader.h"
#include "src/base/SkTLazy.h"
#include "src/core/SkReadBuffer.h"
#include "src/core/SkWriteBuffer.h"
#if defined(SK_GRAPHITE)
#include "src/gpu/graphite/KeyContext.h"
#include "src/gpu/graphite/KeyHelpers.h"
#include "src/gpu/graphite/PaintParamsKey.h"
#endif
class SkImage;
enum class SkTileMode;
struct SkStageRec;
SkShaderBase::GradientType SkLocalMatrixShader::asGradient(GradientInfo* info,
SkMatrix* localMatrix) const {
GradientType type = as_SB(fWrappedShader)->asGradient(info, localMatrix);
if (type != SkShaderBase::GradientType::kNone && localMatrix) {
*localMatrix = ConcatLocalMatrices(fLocalMatrix, *localMatrix);
}
return type;
}
#if defined(SK_GRAPHITE)
void SkLocalMatrixShader::addToKey(const skgpu::graphite::KeyContext& keyContext,
skgpu::graphite::PaintParamsKeyBuilder* builder,
skgpu::graphite::PipelineDataGatherer* gatherer) const {
using namespace skgpu::graphite;
LocalMatrixShaderBlock::LMShaderData lmShaderData(fLocalMatrix);
KeyContextWithLocalMatrix newContext(keyContext, fLocalMatrix);
LocalMatrixShaderBlock::BeginBlock(newContext, builder, gatherer, &lmShaderData);
as_SB(fWrappedShader)->addToKey(newContext, builder, gatherer);
builder->endBlock();
}
#endif
sk_sp<SkFlattenable> SkLocalMatrixShader::CreateProc(SkReadBuffer& buffer) {
SkMatrix lm;
buffer.readMatrix(&lm);
auto baseShader(buffer.readShader());
if (!baseShader) {
return nullptr;
}
return baseShader->makeWithLocalMatrix(lm);
}
void SkLocalMatrixShader::flatten(SkWriteBuffer& buffer) const {
buffer.writeMatrix(fLocalMatrix);
buffer.writeFlattenable(fWrappedShader.get());
}
#ifdef SK_ENABLE_LEGACY_SHADERCONTEXT
SkShaderBase::Context* SkLocalMatrixShader::onMakeContext(
const ContextRec& rec, SkArenaAlloc* alloc) const
{
SkTCopyOnFirstWrite<SkMatrix> lm(fLocalMatrix);
if (rec.fLocalMatrix) {
*lm.writable() = ConcatLocalMatrices(*rec.fLocalMatrix, *lm);
}
ContextRec newRec(rec);
newRec.fLocalMatrix = lm;
return as_SB(fWrappedShader)->makeContext(newRec, alloc);
}
#endif
SkImage* SkLocalMatrixShader::onIsAImage(SkMatrix* outMatrix, SkTileMode* mode) const {
SkMatrix imageMatrix;
SkImage* image = fWrappedShader->isAImage(&imageMatrix, mode);
if (image && outMatrix) {
*outMatrix = ConcatLocalMatrices(fLocalMatrix, imageMatrix);
}
return image;
}
bool SkLocalMatrixShader::appendStages(const SkStageRec& rec,
const SkShaders::MatrixRec& mRec) const {
return as_SB(fWrappedShader)->appendStages(rec, mRec.concat(fLocalMatrix));
}
#if defined(SK_ENABLE_SKVM)
skvm::Color SkLocalMatrixShader::program(skvm::Builder* p,
skvm::Coord device,
skvm::Coord local,
skvm::Color paint,
const SkShaders::MatrixRec& mRec,
const SkColorInfo& dst,
skvm::Uniforms* uniforms,
SkArenaAlloc* alloc) const {
return as_SB(fWrappedShader)->program(p,
device,
local,
paint,
mRec.concat(fLocalMatrix),
dst,
uniforms,
alloc);
}
#endif
////////////////////////////////////////////////////////////////////
SkCTMShader::SkCTMShader(sk_sp<SkShader> proxy, const SkMatrix& ctm)
: fProxyShader(std::move(proxy)), fCTM(ctm) {}
SkShaderBase::GradientType SkCTMShader::asGradient(GradientInfo* info,
SkMatrix* localMatrix) const {
return as_SB(fProxyShader)->asGradient(info, localMatrix);
}
bool SkCTMShader::appendStages(const SkStageRec& rec, const SkShaders::MatrixRec&) const {
return as_SB(fProxyShader)->appendRootStages(rec, fCTM);
}
#if defined(SK_ENABLE_SKVM)
skvm::Color SkCTMShader::program(skvm::Builder* p,
skvm::Coord device,
skvm::Coord local,
skvm::Color paint,
const SkShaders::MatrixRec& mRec,
const SkColorInfo& dst,
skvm::Uniforms* uniforms,
SkArenaAlloc* alloc) const {
return as_SB(fProxyShader)->rootProgram(p, device, paint, fCTM, dst, uniforms, alloc);
}
#endif
sk_sp<SkFlattenable> SkCTMShader::CreateProc(SkReadBuffer& buffer) {
SkASSERT(false);
return nullptr;
}