blob: ae36c6223ddb50d6ffd6e7640dd9a5a27b050bee [file] [log] [blame]
/*
* Copyright 2023 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "src/shaders/SkShaderBase.h"
#include "include/core/SkFlattenable.h"
#if defined(SK_ENABLE_SKVM)
#include "src/core/SkVM.h"
#endif
class SkReadBuffer;
class SkWriteBuffer;
struct SkStageRec;
/**
* \class SkEmptyShader
* A Shader that always draws nothing. Its createContext always returns nullptr.
*/
class SkEmptyShader : public SkShaderBase {
public:
SkEmptyShader() {}
protected:
void flatten(SkWriteBuffer& buffer) const override {
// Do nothing.
// We just don't want to fall through to SkShader::flatten(),
// which will write data we don't care to serialize or decode.
}
bool appendStages(const SkStageRec&, const SkShaders::MatrixRec&) const override {
return false;
}
ShaderType type() const override { return ShaderType::kEmpty; }
#if defined(SK_ENABLE_SKVM)
skvm::Color program(skvm::Builder*,
skvm::Coord,
skvm::Coord,
skvm::Color,
const SkShaders::MatrixRec&,
const SkColorInfo&,
skvm::Uniforms*,
SkArenaAlloc*) const override;
#endif
private:
friend void ::SkRegisterEmptyShaderFlattenable();
SK_FLATTENABLE_HOOKS(SkEmptyShader)
};