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/*
* Copyright 2023 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkCoordClampShader_DEFINED
#define SkCoordClampShader_DEFINED
#include "include/core/SkFlattenable.h"
#include "include/core/SkRect.h"
#include "include/core/SkRefCnt.h"
#include "include/core/SkShader.h"
#include "src/shaders/SkShaderBase.h"
#if defined(SK_GRAPHITE)
#include "src/gpu/graphite/KeyHelpers.h"
#include "src/gpu/graphite/PaintParamsKey.h"
#endif // SK_GRAPHITE
#include <utility>
class SkReadBuffer;
class SkWriteBuffer;
struct SkStageRec;
class SkCoordClampShader final : public SkShaderBase {
public:
SkCoordClampShader(sk_sp<SkShader> shader, const SkRect& subset)
: fShader(std::move(shader)), fSubset(subset) {}
ShaderType type() const override { return ShaderType::kCoordClamp; }
#if defined(SK_GRAPHITE)
void addToKey(const skgpu::graphite::KeyContext&,
skgpu::graphite::PaintParamsKeyBuilder*,
skgpu::graphite::PipelineDataGatherer*) const override;
#endif
sk_sp<SkShader> shader() const { return fShader; }
SkRect subset() const { return fSubset; }
protected:
SkCoordClampShader(SkReadBuffer&);
void flatten(SkWriteBuffer&) const override;
bool appendStages(const SkStageRec&, const SkShaders::MatrixRec&) const override;
#if defined(SK_ENABLE_SKVM)
skvm::Color program(skvm::Builder*,
skvm::Coord device,
skvm::Coord local,
skvm::Color paint,
const SkShaders::MatrixRec&,
const SkColorInfo& dst,
skvm::Uniforms*,
SkArenaAlloc*) const override;
#endif
private:
friend void ::SkRegisterCoordClampShaderFlattenable();
SK_FLATTENABLE_HOOKS(SkCoordClampShader)
sk_sp<SkShader> fShader;
SkRect fSubset;
};
#endif