blob: 0cea61e87e5baa2e79ddc46ff5b19aad2825ab63 [file] [log] [blame]
/*
* Copyright 2023 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkBlendShader_DEFINED
#define SkBlendShader_DEFINED
#include "include/core/SkFlattenable.h"
#include "include/core/SkRefCnt.h"
#include "include/core/SkShader.h"
#include "src/shaders/SkShaderBase.h"
#if defined(SK_GRAPHITE)
#include "src/gpu/Blend.h"
#include "src/gpu/graphite/KeyHelpers.h"
#include "src/gpu/graphite/PaintParamsKey.h"
#endif
#if defined(SK_ENABLE_SKVM)
#include "src/core/SkVM.h"
#endif
#include <utility>
class SkReadBuffer;
class SkWriteBuffer;
enum class SkBlendMode;
struct SkStageRec;
class SkBlendShader final : public SkShaderBase {
public:
SkBlendShader(SkBlendMode mode, sk_sp<SkShader> dst, sk_sp<SkShader> src)
: fDst(std::move(dst)), fSrc(std::move(src)), fMode(mode) {}
ShaderType type() const override { return ShaderType::kBlend; }
#if defined(SK_GRAPHITE)
void addToKey(const skgpu::graphite::KeyContext&,
skgpu::graphite::PaintParamsKeyBuilder*,
skgpu::graphite::PipelineDataGatherer*) const override;
#endif
sk_sp<SkShader> dst() const { return fDst; }
sk_sp<SkShader> src() const { return fSrc; }
SkBlendMode mode() const { return fMode; }
protected:
SkBlendShader(SkReadBuffer&);
void flatten(SkWriteBuffer&) const override;
bool appendStages(const SkStageRec&, const SkShaders::MatrixRec&) const override;
#if defined(SK_ENABLE_SKVM)
skvm::Color program(skvm::Builder*,
skvm::Coord device,
skvm::Coord local,
skvm::Color paint,
const SkShaders::MatrixRec& mRec,
const SkColorInfo& dst,
skvm::Uniforms*,
SkArenaAlloc*) const override;
#endif // defined(SK_ENABLE_SKVM)
private:
friend void ::SkRegisterBlendShaderFlattenable();
SK_FLATTENABLE_HOOKS(SkBlendShader)
sk_sp<SkShader> fDst;
sk_sp<SkShader> fSrc;
SkBlendMode fMode;
};
#endif