out vec4 sk_FragColor; | |
in vec4 src; | |
in vec4 dst; | |
void main() { | |
vec4 _0_blend_src_in; | |
{ | |
_0_blend_src_in = src * dst.w; | |
} | |
sk_FragColor = _0_blend_src_in; | |
vec4 _1_blend_dst_in; | |
{ | |
vec4 _3_blend_src_in; | |
{ | |
_3_blend_src_in = dst * src.w; | |
} | |
_1_blend_dst_in = _3_blend_src_in; | |
} | |
sk_FragColor = _1_blend_dst_in; | |
} |