blob: 71c04ac3117bbeda754141c0bdeefc6abb518da6 [file] [log] [blame]
out vec4 sk_FragColor;
uniform int ui;
uniform float uf;
void main() {
int i = abs(ui);
float f = abs(uf);
sk_FragColor.x = float(i);
sk_FragColor.y = f;
}