blob: f5f3045c685cf50bbd719773bf1c8198fa2b61dc [file] [log] [blame]
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Inputs {
};
struct Outputs {
float4 sk_FragColor [[color(0)]];
};
fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _out;
(void)_out;
float4 x = float4(1.0, 1.0, 1.0, 1.0);
while (x.w == 1.0) {
x.x = x.x - 0.25;
if (x.x <= 0.0) break;
}
while (x.z > 0.0) {
x.z = x.z - 0.25;
if (x.w == 1.0) continue;
x.y = 0.0;
}
_out.sk_FragColor = x;
return _out;
}