blob: ce40c57ba38a1ca51554aefa6f5fabd5ca02c3c1 [file] [log] [blame]
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Uniforms {
float4 colorWhite;
float4 colorGreen;
float4 colorRed;
};
struct Inputs {
};
struct Outputs {
float4 sk_FragColor [[color(0)]];
};
fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _out;
(void)_out;
float2 x = _uniforms.colorWhite.xy;
x = -x;
_out.sk_FragColor = all(x == float2(-1.0)) ? _uniforms.colorGreen : _uniforms.colorRed;
return _out;
}