blob: 338dd3fb7be4fbf83d229d23fc720e008b554366 [file] [log] [blame]
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Uniforms {
float unknownInput;
};
struct Inputs {
};
struct Outputs {
float4 sk_FragColor [[color(0)]];
};
fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _out;
(void)_out;
float r;
float g;
r = 1.0 - _uniforms.unknownInput;
g = _uniforms.unknownInput;
_out.sk_FragColor = float4(r, g, 0.0, 1.0);
return _out;
}