blob: 21ef7e070c6615cf5598fffadd6b31d6b30853ee [file] [log] [blame]
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Uniforms {
float4 colorGreen;
float4 colorRed;
};
struct Inputs {
};
struct Outputs {
float4 sk_FragColor [[color(0)]];
};
fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _out;
(void)_out;
float f = _uniforms.colorGreen.y;
int i = int(_uniforms.colorGreen.y);
bool b = bool(_uniforms.colorGreen.y);
float f1 = f;
float f2 = float(i);
float f3 = float(b);
int i1 = int(f);
int i2 = i;
int i3 = int(b);
bool b1 = bool(f);
bool b2 = bool(i);
bool b3 = b;
_out.sk_FragColor = (((((((f1 + f2) + f3) + float(i1)) + float(i2)) + float(i3)) + float(b1)) + float(b2)) + float(b3) == 9.0 ? _uniforms.colorGreen : _uniforms.colorRed;
return _out;
}