| #include <metal_stdlib> |
| #include <simd/simd.h> |
| using namespace metal; |
| struct Inputs { |
| }; |
| struct Outputs { |
| float4 sk_FragColor [[color(0)]]; |
| }; |
| fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { |
| Outputs _out; |
| (void)_out; |
| { |
| _out.sk_FragColor = float4(1.0); |
| } |
| { |
| _out.sk_FragColor = float4(2.0); |
| } |
| { |
| _out.sk_FragColor = float4(6.0); |
| } |
| _out.sk_FragColor = float4(7.0); |
| _out.sk_FragColor = float4(-8.0); |
| _out.sk_FragColor = float4(-9.0); |
| _out.sk_FragColor = float4(10.0); |
| { |
| _out.sk_FragColor = float4(11.0); |
| } |
| { |
| _out.sk_FragColor = float4(13.0); |
| } |
| { |
| _out.sk_FragColor = float4(15.0); |
| } |
| { |
| _out.sk_FragColor = float4(16.0); |
| } |
| { |
| _out.sk_FragColor = float4(18.0); |
| } |
| _out.sk_FragColor = float4(19.0); |
| _out.sk_FragColor = float4(20.0); |
| { |
| _out.sk_FragColor = float4(21.0); |
| } |
| int f = 1; |
| if (f == 1) { |
| _out.sk_FragColor = float4(1.0); |
| } |
| if (f != 1) { |
| _out.sk_FragColor = float4(4.0); |
| } |
| _out.sk_FragColor = f == 0 ? float4(7.0) : float4(-7.0); |
| _out.sk_FragColor = f != 0 ? float4(8.0) : float4(-8.0); |
| _out.sk_FragColor = f == 1 ? float4(9.0) : float4(-9.0); |
| _out.sk_FragColor = f != 1 ? float4(10.0) : float4(-10.0); |
| switch (f) { |
| case 0: |
| _out.sk_FragColor = float4(11.0); |
| break; |
| case 1: |
| _out.sk_FragColor = float4(12.0); |
| break; |
| } |
| return _out; |
| } |