blob: bab36252834cf7a419906d3d2f20164ffdcad02d [file] [log] [blame]
out vec4 sk_FragColor;
uniform float a;
uniform float b;
uniform float c;
uniform vec4 d;
uniform vec4 e;
void main() {
sk_FragColor.x = refract(a, b, c);
sk_FragColor = refract(d, e, c);
}