blob: 3ff20c41391c4193a9c234a87bf6c9b202a92d21 [file] [log] [blame]
out vec4 sk_FragColor;
uniform float a;
uniform float b;
uniform vec4 c;
uniform vec4 d;
void main() {
sk_FragColor.x = mod(a, b);
sk_FragColor = mod(c, b);
sk_FragColor = mod(c, d);
}